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glxcopycontext (3)
  • >> glxcopycontext (3) ( Solaris man: Библиотечные вызовы )
  • 
    NAME
         glXCopyContext - copy state from one  rendering  context  to
         another
    
    
    C SPECIFICATION
         void glXCopyContext( Display *dpy,
                              GLXContext src,
                              GLXContext dst,
                              unsigned long mask )
    
    
    PARAMETERS
         dpy   Specifies the connection to the X server.
    
         src   Specifies the source context.
    
         dst   Specifies the destination context.
    
         mask  Specifies which portions of src state are to be copied
               to dst.
    
    DESCRIPTION
         glXCopyContext copies selected  groups  of  state  variables
         from src to dst.  mask indicates which groups of state vari-
         ables are to be copied.  mask contains the bitwise OR of the
         same  symbolic  names  that  are  passed  to  the GL command
         glPushAttrib.      The     single     symbolic      constant
         GL_ALL_ATTRIB_BITS  can be used to copy the maximum possible
         portion of rendering state.
    
         The copy can be done only if the renderers named by src  and
         dst share an address space.  Two rendering contexts share an
         address space if both are nondirect using the  same  server,
         or  if  both are direct and owned by a single process.  Note
         that in the nondirect case it is not necessary for the  cal-
         ling  threads  to  share  an  address  space, only for their
         related rendering contexts to share an address space.
    
         Not all values for GL state can  be  copied.   For  example,
         pixel  pack  and unpack state, render mode state, and select
         and feedback state are not copied.  The state  that  can  be
         copied  is  exactly  the state that is manipulated by the GL
         command
         glPushAttrib.
    
         An implicit glFlush is done by glXCopyContext if src is  the
         current context for the calling thread.
    
    NOTES
         A process is a single execution environment, implemented  in
         a single address space, consisting of one or more threads.
         A thread is one of a set of subprocesses that share a single
         address space, but maintain separate program counters, stack
         spaces, and other related global data.  A thread that is the
         only  member of its subprocess group is equivalent to a pro-
         cess.
    
    ERRORS
         BadMatch is generated if rendering contexts src and  dst  do
         not  share an address space or were not created with respect
         to the same screen.
    
         BadAccess is generated if  dst  is  current  to  any  thread
         (including the calling thread) at the time glXCopyContext is
         called.
    
         GLXBadCurrentWindow is generated if src is the current  con-
         text  and the current drawable is a window that is no longer
         valid.
    
         GLXBadContext is generated if either src or  dst  is  not  a
         valid GLX context.
    
    SEE ALSO
         glPushAttrib, glXCreateContext, glXIsDirect
    
    
    
    


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