NAME
glXInitThreadsSUN - multi-threading support
C SPECIFICATION
int glXInitThreadsSUN( void )
DESCRIPTION
The glXInitThreadsSUN function initializes GL support for
concurrent rendering threads. This function must first be
called before glXCreateContext in a multi-threaded GL pro-
gram, and it must complete before any other GL call is made.
This function returns a nonzero status if initialization was
successful; otherwise, it returns zero. On systems that do
not support threads, this function always returns zero.
It is only necessary to call this function if multiple
rendering threads might use GL concurrently. If all calls
to GL functions are protected by some other access mechanism
(for example, a mutual exclusion lock in a toolkit or
through explicit client programming), GL thread initializa-
tion is not required. It is recommended that single-
threaded rendering programs not call this function.
This function is only client side so the extension string
can be retrieved using glXGetClientString. Typical usage:
#ifdef GLX_SUN_init_threads
if ( strstr ( glXGetClientString (dpy, GLX_EXTENSIONS ),
"GLX_SUN_init_threads" ) ) {
if ( ! glXInitThreadsSUN ( ) ) {
printf ("Unable to init GL ");
printf ("for multithreaded rendering\n");
}
}
#endif
NOTES
XInitThreads must be called before glXInitThreadsSUN.
glXQueryExtensionsString does not show a string for this
function since this function is client side only.
glXInitThreadsSUN is part of the GLX_SUN_init_threads exten-
sion, not part of the core GL command set. If
GLX_SUN_init_threads is included in the string returned by
glXGetClientString, when called with argument
GLX_EXTENSIONS, extension glXInitThreadsSUN is supported by
the connection.
SEE ALSO
glXGetClientString, glXQueryExtensionsString,
glXMakeCurrent, XInitThreads
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