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Интерактивная система просмотра системных руководств (man-ов)

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glVertex (3)
  • >> glVertex (3) ( Разные man: Библиотечные вызовы )
  •  

    NAME

    glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv
    
    - specify a vertex
    

     

    C SPECIFICATION

    void glVertex2d( GLdouble x,
    
                       GLdouble y )
    
    void glVertex2f( GLfloat x,
    
                       GLfloat y )
    
    void glVertex2i( GLint x,
    
                       GLint y )
    
    void glVertex2s( GLshort x,
    
                       GLshort y )
    
    void glVertex3d( GLdouble x,
    
                       GLdouble y,
                       GLdouble z )
    
    void glVertex3f( GLfloat x,
    
                       GLfloat y,
                       GLfloat z )
    
    void glVertex3i( GLint x,
    
                       GLint y,
                       GLint z )
    
    void glVertex3s( GLshort x,
    
                       GLshort y,
                       GLshort z )
    
    void glVertex4d( GLdouble x,
    
                       GLdouble y,
                       GLdouble z,
                       GLdouble w )
    
    void glVertex4f( GLfloat x,
    
                       GLfloat y,
                       GLfloat z,
                       GLfloat w )
    
    void glVertex4i( GLint x,
    
                       GLint y,
                       GLint z,
                       GLint w )
    
    void glVertex4s( GLshort x,
    
                       GLshort y,
                       GLshort z,
                       GLshort w )
    

     

    PARAMETERS

    x, y, z, w
    Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
     

    C SPECIFICATION

    void glVertex2dv( const GLdouble *v )
    
    
    void glVertex2fv(
    const GLfloat *v )
    
    
    
    void glVertex2iv(
    const GLint *v )
    
    
    
    void glVertex2sv(
    const GLshort *v )
    
    
    
    void glVertex3dv(
    const GLdouble *v )
    
    
    
    void glVertex3fv(
    const GLfloat *v )
    
    
    
    void glVertex3iv(
    const GLint *v )
    
    
    
    void glVertex3sv(
    const GLshort *v )
    
    
    
    void glVertex4dv(
    const GLdouble *v )
    
    
    
    void glVertex4fv(
    const GLfloat *v )
    
    
    
    void glVertex4iv(
    const GLint *v )
    
    
    
    void glVertex4sv(
    const GLshort *v )
    
    
    
    

     

    PARAMETERS

    v
    Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.
     

    DESCRIPTION

    glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.  

    NOTES

    Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.  

    SEE ALSO

    glBegin(3G), glCallList(3G), glColor(3G), glEdgeFlag(3G), glEvalCoord(3G), glIndex(3G), glMaterial(3G),
    glNormal(3G), glRect(3G), glTexCoord(3G), glVertexPointer(3G)


     

    Index

    NAME
    C SPECIFICATION
    PARAMETERS
    C SPECIFICATION
    PARAMETERS
    DESCRIPTION
    NOTES
    SEE ALSO


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