glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex
GLdouble y )void glVertex2f( GLfloat x,
GLfloat y )void glVertex2i( GLint x,
GLint y )void glVertex2s( GLshort x,
GLshort y )void glVertex3d( GLdouble x,
GLdouble y, GLdouble z )void glVertex3f( GLfloat x,
GLfloat y, GLfloat z )void glVertex3i( GLint x,
GLint y, GLint z )void glVertex3s( GLshort x,
GLshort y, GLshort z )void glVertex4d( GLdouble x,
GLdouble y, GLdouble z, GLdouble w )void glVertex4f( GLfloat x,
GLfloat y, GLfloat z, GLfloat w )void glVertex4i( GLint x,
GLint y, GLint z, GLint w )void glVertex4s( GLshort x,
GLshort y, GLshort z, GLshort w )
void glVertex2fv( const GLfloat *v )
void glVertex2iv( const GLint *v )
void glVertex2sv( const GLshort *v )
void glVertex3dv( const GLdouble *v )
void glVertex3fv( const GLfloat *v )
void glVertex3iv( const GLint *v )
void glVertex3sv( const GLshort *v )
void glVertex4dv( const GLdouble *v )
void glVertex4fv( const GLfloat *v )
void glVertex4iv( const GLint *v )
void glVertex4sv( const GLshort *v )
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