The OpenNET Project / Index page

[ новости /+++ | форум | теги | ]

Интерактивная система просмотра системных руководств (man-ов)

 ТемаНаборКатегория 
 
 [Cписок руководств | Печать]

glRotate (3)
  • >> glRotate (3) ( Разные man: Библиотечные вызовы )
  •  

    NAME

    glRotated, glRotatef
    
    - multiply the current matrix by a rotation matrix
    

     

    C SPECIFICATION

    void glRotated( GLdouble angle,
    
                      GLdouble x,
                      GLdouble y,
                      GLdouble z )
    
    void glRotatef( GLfloat angle,
    
                      GLfloat x,
                      GLfloat y,
                      GLfloat z )
    

    delim $$  

    PARAMETERS

    angle
    Specifies the angle of rotation, in degrees.
    x, y, z
    Specify the x, y, and z coordinates of a vector, respectively.
     

    DESCRIPTION

    glRotate produces a rotation of angle degrees around the vector $("x", "y", "z")$. The current matrix (see glMatrixMode) is multiplied by a rotation matrix with the product replacing the current matrix, as if glMultMatrix were called with the following matrix as its argument:

    left ( ~ down 20 matrix {
     ccol { 
       "x" sup 2 (1 ^-^ c)~+~ c above
       "y" "x" (1 ^-^ c)~+~ "z" s above
       "x" "z" (1 ^-^ c)~-~"y" s above
       ~0 
     } 
     ccol {
       ~~ "x" "y" (1 ^-^ c)~-~"z" s above
       ~~ "y" sup 2 (1 ^-^ c)~+~ c above
       ~~ "y" "z" (1 ^-^ c)~+~ "x" s above
       ~~ ~0
     } 
     ccol {
       ~~ "x" "z" (1 ^-^ c)~+~ "y" s above
       ~~ "y" "z" (1 ^-^ c)~-~ "x" s above
       ~~ "z" sup 2 (1 ^-^ c) ~+~  c above
       ~~ ~0
     } 
     ccol { ~0 above ~0 above ~0 above ~1} } ~~ right )

    Where $c ~=~ cos ("angle")$, $s ~=~ sin ("angle")$, and $||(~"x", "y", "z"~)|| ~=~ 1$ (if not, the GL will normalize this vector).

    If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glRotate is called are rotated. Use glPushMatrix and glPopMatrix to save and restore the unrotated coordinate system.  

    NOTES

    This rotation follows the right-hand rule, so if the vector $("x", "y", "z")$ points toward the user, the rotation will be counterclockwise.  

    ERRORS

    GL_INVALID_OPERATION is generated if glRotate is executed between the execution of glBegin and the corresponding execution of glEnd.  

    ASSOCIATED GETS

    glGet with argument GL_MATRIX_MODE
    glGet with argument GL_COLOR_MATRIX
    glGet with argument GL_MODELVIEW_MATRIX
    glGet with argument GL_PROJECTION_MATRIX
    glGet with argument GL_TEXTURE_MATRIX  

    SEE ALSO

    glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glScale(3G), glTranslate(3G)


     

    Index

    NAME
    C SPECIFICATION
    PARAMETERS
    DESCRIPTION
    NOTES
    ERRORS
    ASSOCIATED GETS
    SEE ALSO


    Поиск по тексту MAN-ов: 




    Партнёры:
    PostgresPro
    Inferno Solutions
    Hosting by Hoster.ru
    Хостинг:

    Закладки на сайте
    Проследить за страницей
    Created 1996-2024 by Maxim Chirkov
    Добавить, Поддержать, Вебмастеру