Specifies a pointer to the opposite vertex of the rectangle.
DESCRIPTION
glRect supports efficient specification of rectangles as two corner points.
Each
rectangle command takes four arguments,
organized either as two consecutive pairs of (x,y) coordinates,
or as two pointers to arrays,
each containing an (x,y) pair.
The resulting rectangle is defined in the z = 0 plane.
glRect(x1, y1, x2, y2)
is exactly equivalent to the following sequence:
glBegin(GL_POLYGON);
glVertex2(x1, y1);
glVertex2(x2, y1);
glVertex2(x2, y2);
glVertex2(x1, y2);
glEnd();
Note that if the second vertex is above and to the right of the first vertex,
the rectangle is constructed with a counterclockwise winding.
ERRORS
GL_INVALID_OPERATION is generated if glRect
is executed between the execution of glBegin
and the corresponding execution of glEnd.