glPushAttrib, glPopAttrib - push and pop the server attribute stack
| GL_ACCUM_BUFFER_BIT | Accumulation buffer clear value |
| GL_COLOR_BUFFER_BIT | GL_ALPHA_TEST enable bit |
| Alpha test function and reference value | |
| GL_BLEND enable bit | |
| Blending source and destination functions | |
| Constant blend color | |
| Blending equation | |
| GL_DITHER enable bit | |
| GL_DRAW_BUFFER setting | |
| GL_COLOR_LOGIC_OP enable bit | |
| GL_INDEX_LOGIC_OP enable bit | |
| Logic op function | |
| Color mode and index mode clear values | |
| Color mode and index mode writemasks | |
| GL_CURRENT_BIT | Current RGBA color |
| Current color index | |
| Current normal vector | |
| Current texture coordinates | |
| Current raster position | |
| GL_CURRENT_RASTER_POSITION_VALID flag | |
| RGBA color associated with current raster position | |
| Color index associated with current raster position | |
| Texture coordinates associated with current raster position | |
| GL_EDGE_FLAG flag | |
| GL_DEPTH_BUFFER_BIT | GL_DEPTH_TEST enable bit |
| Depth buffer test function | |
| Depth buffer clear value | |
| GL_DEPTH_WRITEMASK enable bit | |
| GL_ENABLE_BIT | GL_ALPHA_TEST flag |
| GL_AUTO_NORMAL flag | |
| GL_BLEND flag | |
| Enable bits for the user-definable clipping planes | |
| GL_COLOR_MATERIAL | |
| GL_CULL_FACE flag | |
| GL_DEPTH_TEST flag | |
| GL_DITHER flag | |
| GL_FOG flag | |
| GL_LIGHTi where 0 <= i<GL_MAX_LIGHTS | |
| GL_LIGHTING flag | |
| GL_LINE_SMOOTH flag | |
| GL_LINE_STIPPLE flag | |
| GL_COLOR_LOGIC_OP flag | |
| GL_INDEX_LOGIC_OP flag | |
| GL_MAP1_x where x is a map type | |
| GL_MAP2_x where x is a map type | |
| GL_NORMALIZE flag | |
| GL_POINT_SMOOTH flag | |
| GL_POLYGON_OFFSET_LINE flag | |
| GL_POLYGON_OFFSET_FILL flag | |
| GL_POLYGON_OFFSET_POINT flag | |
| GL_POLYGON_SMOOTH flag | |
| GL_POLYGON_STIPPLE flag | |
| GL_SCISSOR_TEST flag | |
| GL_STENCIL_TEST flag | |
| GL_TEXTURE_1D flag | |
| GL_TEXTURE_2D flag | |
| GL_TEXTURE_3D flag | |
| Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q | |
| GL_EVAL_BIT | GL_MAP1_x enable bits, where x is a map type |
| GL_MAP2_x enable bits, where x is a map type | |
| 1D grid endpoints and divisions | |
| 2D grid endpoints and divisions | |
| GL_AUTO_NORMAL enable bit | |
| GL_FOG_BIT | GL_FOG enable bit |
| Fog color | |
| Fog density | |
| Linear fog start | |
| Linear fog end | |
| Fog index | |
| GL_FOG_MODE value | |
| GL_HINT_BIT | GL_PERSPECTIVE_CORRECTION_HINT setting |
| GL_POINT_SMOOTH_HINT setting | |
| GL_LINE_SMOOTH_HINT setting | |
| GL_POLYGON_SMOOTH_HINT setting | |
| GL_FOG_HINT setting | |
| GL_LIGHTING_BIT | GL_COLOR_MATERIAL enable bit |
| GL_COLOR_MATERIAL_FACE value | |
| Color material parameters that are tracking the current color | |
| Ambient scene color | |
| GL_LIGHT_MODEL_LOCAL_VIEWER value | |
| GL_LIGHT_MODEL_TWO_SIDE setting | |
| GL_LIGHTING enable bit | |
| Enable bit for each light | |
| Ambient, diffuse, and specular intensity for each light | |
| Direction, position, exponent, and cutoff angle for each light | |
| Constant, linear, and quadratic attenuation factors for each light | |
| Ambient, diffuse, specular, and emissive color for each material | |
| Ambient, diffuse, and specular color indices for each material | |
| Specular exponent for each material | |
| GL_SHADE_MODEL setting | |
| GL_LINE_BIT | GL_LINE_SMOOTH flag |
| GL_LINE_STIPPLE enable bit | |
| Line stipple pattern and repeat counter | |
| Line width | |
| GL_LIST_BIT | GL_LIST_BASE setting |
| GL_PIXEL_MODE_BIT | GL_RED_BIAS and GL_RED_SCALE settings |
| GL_GREEN_BIAS and GL_GREEN_SCALE values | |
| GL_BLUE_BIAS and GL_BLUE_SCALE | |
| GL_ALPHA_BIAS and GL_ALPHA_SCALE | |
| GL_DEPTH_BIAS and GL_DEPTH_SCALE | |
| GL_INDEX_OFFSET and GL_INDEX_SHIFT values | |
| GL_MAP_COLOR and GL_MAP_STENCIL flags | |
| GL_ZOOM_X and GL_ZOOM_Y factors | |
| GL_READ_BUFFER setting | |
| GL_POINT_BIT | GL_POINT_SMOOTH flag |
| Point size | |
| GL_POLYGON_BIT | GL_CULL_FACE enable bit |
| GL_CULL_FACE_MODE value | |
| GL_FRONT_FACE indicator | |
| GL_POLYGON_MODE setting | |
| GL_POLYGON_SMOOTH flag | |
| GL_POLYGON_STIPPLE enable bit | |
| GL_POLYGON_OFFSET_FILL flag | |
| GL_POLYGON_OFFSET_LINE flag | |
| GL_POLYGON_OFFSET_POINT flag | |
| GL_POLYGON_OFFSET_FACTOR | |
| GL_POLYGON_OFFSET_UNITS | |
| GL_POLYGON_STIPPLE_BIT | Polygon stipple image |
| GL_SCISSOR_BIT | GL_SCISSOR_TEST flag |
| Scissor box | |
| GL_STENCIL_BUFFER_BIT | GL_STENCIL_TEST enable bit |
| Stencil function and reference value | |
| Stencil value mask | |
| Stencil fail, pass, and depth buffer pass actions | |
| Stencil buffer clear value | |
| Stencil buffer writemask | |
| GL_TEXTURE_BIT | Enable bits for the four texture coordinates |
| Border color for each texture image | |
| Minification function for each texture image | |
| Magnification function for each texture image | |
| Texture coordinates and wrap mode for each texture image | |
| Color and mode for each texture environment | |
| Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q | |
| GL_TEXTURE_GEN_MODE setting for S, T, R, and Q | |
| glTexGen plane equations for S, T, R, and Q | |
| Current texture bindings (for example, GL_TEXTURE_BINDING_2D) | |
| GL_TRANSFORM_BIT | Coefficients of the six clipping planes |
| Enable bits for the user-definable clipping planes | |
| GL_MATRIX_MODE value | |
| GL_NORMALIZE flag | |
| GL_RESCALE_NORMAL flag | |
| GL_VIEWPORT_BIT | Depth range (near and far) |
| Viewport origin and extent |
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Created 1996-2025 by Maxim Chirkov Добавить, Поддержать, Вебмастеру |