SDL_WM_GrabInput- Grabs mouse and keyboard input.
#include "SDL.h"
SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);
Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.
When mode is SDL_GRAB_QUERY the grab mode is not changed, but the current grab mode is returned.
typedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_GrabMode;
The current/new SDL_GrabMode.
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