Encode::Encoder -- Object Oriented Encoder
use Encode::Encoder;
# Encode::encode("ISO-8859-1", $data);
Encode::Encoder->new($data)->iso_8859_1; # OOP way
# shortcut
use Encode::Encoder qw(encoder);
encoder($data)->iso_8859_1;
# you can stack them!
encoder($data)->iso_8859_1->base64; # provided base64() is defined
# you can use it as a decoder as well
encoder($base64)->bytes('base64')->latin1;
# stringified
print encoder($data)->utf8->latin1; # prints the string in latin1
# numified
encoder("\x{abcd}\x{ef}g")->utf8 == 6; # true. bytes::length($data)
my $base64 = encoder($utf8)->latin1->base64;
instead of
my $latin1 = encode("latin1", $utf8);
my $base64 = encode_base64($utf8);
or the lazier and more convoluted
my $base64 = encode_base64(encode("latin1", $utf8));
When $encoding is omitted, it defaults to utf8 if $data is already in utf8 or "" (empty string) otherwise.
The name bytes was deliberately picked to avoid namespace tainting --- this module may be used as a base class so method names that appear in Encode::Encoding are avoided.
package Encode::Base64;
use base 'Encode::Encoding';
__PACKAGE__->Define('base64');
use MIME::Base64;
sub encode{
my ($obj, $data) = @_;
return encode_base64($data);
}
sub decode{
my ($obj, $data) = @_;
return decode_base64($data);
}
1;
__END__
And your caller module would be something like this:
use Encode::Encoder; use Encode::Base64;
# now you can really do the following
encoder($data)->iso_8859_1->base64;
encoder($base64)->bytes('base64')->latin1;
Stringify dumps the data inside the object.
Numify returns the number of bytes in the instance data.
They come in handy when you want to print or find the size of data.
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