Curses::UI::Label is a widget that shows a textstring.
This textstring can be drawn using these special
features: bold, dimmed, reverse, underlined, and blinking.
See exampes/demo-Curses::UI::Label in the distribution
for a short demo.
For an explanation of these standard options, see
Curses::UI::Widget.
WIDGET-SPECIFIC OPTIONS
* -height < VALUE >
If you do not define -height, the label will compute
its needed height using the initial -text.
* -text < TEXT >
This will set the text on the label to TEXT.
* -textalignment < VALUE >
This option controls how the text should be aligned inside
the label. VALUE can be 'left', 'middle' and 'right'. The
default value for this option is 'left'.
* -paddingspaces < BOOLEAN >
This option controls if padding spaces should be added
to the text if the text does not fill the complete width
of the widget. The default value for BOOLEAN is false.
An example use of this option is:
$win->add(
'label', 'Label',
-width => -1,
-paddingspaces => 1,
-text => 'A bit of text',
);
This will create a label that fills the complete width of
your screen and which will be completely in reverse font
(also the part that has no text on it). See the demo
in the distribution (examples/demo-Curses::UI::Label)
for a clear example of this)
* -bold < BOOLEAN >
If BOOLEAN is true, text on the label will be drawn in
a bold font.
* -dim < BOOLEAN >
If BOOLEAN is true, text on the label will be drawn in
a dim font.
* -reverse < BOOLEAN >
If BOOLEAN is true, text on the label will be drawn in
a reverse font.
* -underline < BOOLEAN >
If BOOLEAN is true, text on the label will be drawn in
an underlined font.
* -blink < BOOLEAN >
If BOOLEAN is option is true, text on the label will be
drawn in a blinking font.
METHODS
* new ( OPTIONS )
* layout ( )
* draw ( BOOLEAN )
* intellidraw ( )
* focus ( )
* onFocus ( CODEREF )
* onBlur ( CODEREF )
These are standard methods. See Curses::UI::Widget
for an explanation of these.
* bold ( BOOLEAN )
* dim ( BOOLEAN )
* reverse ( BOOLEAN )
* underline ( BOOLEAN )
* blink ( BOOLEAN )
These methods can be used to control the font in which the text on
the label is drawn, after creating the widget. The font option
will be turned on for a true value of BOOLEAN.
* textalignment ( VALUE )
Set the textalignment. VALUE can be 'left',
'middle' or 'right'.
* text ( [TEXT] )
Without the TEXT argument, this method will return the current
text of the widget. With a TEXT argument, the text on the widget
will be set to TEXT.
* get ( )
This will call the text method without any argument and thus
it will return the current text of the label.
DEFAULT BINDINGS
Since a Label is a non-interacting widget, it does not have
any bindings.
SEE ALSO
Curses::UI,
Curses::UI::Widget,
AUTHOR
Copyright (c) 2001-2002 Maurice Makaay. All rights reserved.
This package is free software and is provided ``as is'' without express
or implied warranty. It may be used, redistributed and/or modified
under the same terms as perl itself.