A container provides an easy way of managing multiple widgets
in a single ``form''. A lot of Curses::UI functionality is
built around containers. The main class Curses::UI
itself is a container. A Curses::UI::Window
is a container. Some of the widgets are implemented as
containers.
For an explanation of these standard options, see
Curses::UI::Widget.
WIDGET-SPECIFIC OPTIONS
* -releasefocus
If this option is set, the widgets inside this Container will be
part of the focus ordering of the parent widget.
This means that when this Container gets the focus, its first widget
will be focused. When the focus leaves the last widget inside the
Container it will give the focus back to the parent instead
of cycling back to the first widget in this Container.
This option is useful to create a sub-class packed with common used
widgets, making the reuse easier.
METHODS
* new ( )
Create a new instance of the Curses::UI::Container class.
* add ( ID, CLASS, OPTIONS )
This is the main method for this class. Using this method
it is easy to add widgets to the container.
The ID is an identifier that you want to use for the
added widget. This may be any string you want. If you
do not need an ID, you may also us an undefined
value. The container will automatically create
an ID for you.
The CLASS is the class which you want to add to the
container. If CLASS does not contain '::' or CLASS
matches 'Dialog::...' then 'Curses::UI' will be prepended
to it. This way you do not have to specifiy the full
class name for widgets that are in the Curses::UI
hierarchy. It is not neccessary to call ``use CLASS''
yourself. The add method will call the usemodule
method from Curses::UI to automatically load the module.
The hash OPTIONS contains the options that you want to pass
on to the new instance of CLASS.
Example:
$container->add(
'myid', # ID
'Label', # CLASS
-text => 'Hello, world!', # OPTIONS
-x => 10,
-y => 5,
);
* delete ( ID )
This method deletes the contained widget with the given ID
from the container.
* hasa ( CLASS )
This method returns true if the container contains one or
more widgets of the class CLASS.
* layout ( )
Layout the Container and all its contained widgets.
* draw ( BOOLEAN )
Draw the Container and all its contained widgets.
If BOOLEAN is true, the screen will not update after
drawing. By default this argument is false, so the
screen will update after drawing the container.
* intellidraw ( )
See Curses::UI::Widget for an
explanation of this method.
* focus ( )
If the container contains no widgets, this routine will
return immediately. Else the container will get focus.
If the container gets focus, one of the contained widgets
will get the focus. The returnvalue of this widget determines
what has to be done next. Here are the possible cases:
* The returnvalue is LEAVE_CONTAINER
As soon as a widget returns this value, the container
will loose its focus and return the returnvalue and the
last pressed key to the caller.
* The returnvalue is STAY_AT_FOCUSPOSITION
The container will not loose focus and the focus will stay
at the same widget of the container.
* Any other returnvalue
The focus will go to the next widget in the container.
* getobj ( ID )
This method returns the object reference of the contained
widget with the given ID.
* getfocusobj ( )
This method returns the object reference of the contained
widget which currently has the focus.
* set_focusorder ( IDLIST )
Normally the order in which widgets get focused in a
container is determined by the order in which they
are added to the container. Use set_focusorder if you
want a different focus order. IDLIST contains a list
of id's.
* set_draworder ( IDLIST )
Normally the order in which widgets are drawn in a
container is determined by the order in which they
are added to the container. Use set_draworder if you
want a different draw order. IDLIST contains a list
of id's.
* loadmodule ( CLASS )
This will load the module for the CLASS. If loading
fails, the program will die.
* onFocus ( CODEREF )
This method can be used to set the -onfocus event handler
(see above) after initialization of the widget.
* onBlur ( CODEREF )
This method can be used to set the -onblur event handler
(see above) after initialization of the widget.
DEFAULT BINDINGS
Since interacting is not handled by the container itself, but
by the contained widgets, this class does not have any key
bindings.
SEE ALSO
Curses::UI,
AUTHOR
Copyright (c) 2001-2002 Maurice Makaay. All rights reserved.
This package is free software and is provided ``as is'' without express
or implied warranty. It may be used, redistributed and/or modified
under the same terms as perl itself.