NAME
ps2frag - obsolete shell script for the PSfrag system.
IMPORTANT NOTICE
The new PSfrag system no longer requires the ps2frag script;
instead, it handles the processing entirely within TeX/LaTeX
and DVIPS. I'm sure you will agree that never needing to run
ps2frag again is a nice convenience!
However, there are two significant differences in the way
this new version of PSfrag works. Please make yourself aware
of them:
1) XDvi is no longer able to determine where your PSfrag
replacements should go, so instead it lines them up in a
vertical list to the left of the figure. This allows you to
confirm that they have been typeset properly, at least. How-
ever, to confirm that PSfrag positions your replacements
properly, you will have to view the PostScript version of
your file with a viewer like GhostView, or print it out.
This seems to be the only disadvantage to the elimination of
the pre-processing step.
2) If you embed '\tex' commands inside your figures, you now
need to explicitly _tell_ PSfrag to process these commands.
To do so, use \usepackage[scanall]{psfrag} instead of
\usepackage{psfrag} at the beginning of your LaTeX file.
If you only use '\tex' commands in a small number of fig-
ures, then a more efficient might be to turn on '\tex'-
scanning only for those figures. To do that, add the command
'\psfragscanon' immediately before each relevant \include-
graphics or \epsfbox command.
NOTES
See the PSfrag documentation for further information.
SEE ALSO
dvips(1), gs(1), ghostview(1), latex(1)
AUTHORS
psfrag@rascals.stanford.edu
The PSfrag maintainer's mailing list.
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