NAME ps2frag - obsolete shell script for the PSfrag system. IMPORTANT NOTICE The new PSfrag system no longer requires the ps2frag script; instead, it handles the processing entirely within TeX/LaTeX and DVIPS. I'm sure you will agree that never needing to run ps2frag again is a nice convenience! However, there are two significant differences in the way this new version of PSfrag works. Please make yourself aware of them: 1) XDvi is no longer able to determine where your PSfrag replacements should go, so instead it lines them up in a vertical list to the left of the figure. This allows you to confirm that they have been typeset properly, at least. How- ever, to confirm that PSfrag positions your replacements properly, you will have to view the PostScript version of your file with a viewer like GhostView, or print it out. This seems to be the only disadvantage to the elimination of the pre-processing step. 2) If you embed '\tex' commands inside your figures, you now need to explicitly _tell_ PSfrag to process these commands. To do so, use \usepackage[scanall]{psfrag} instead of \usepackage{psfrag} at the beginning of your LaTeX file. If you only use '\tex' commands in a small number of fig- ures, then a more efficient might be to turn on '\tex'- scanning only for those figures. To do that, add the command '\psfragscanon' immediately before each relevant \include- graphics or \epsfbox command. NOTES See the PSfrag documentation for further information. SEE ALSO dvips(1), gs(1), ghostview(1), latex(1) AUTHORS psfrag@rascals.stanford.edu The PSfrag maintainer's mailing list.
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