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NAME
perlguts - Introduction to the Perl API
DESCRIPTION
This document attempts to describe how to use the Perl API,
as well as containing some info on the basic workings of the
Perl core. It is far from complete and probably contains
many errors. Please refer any questions or comments to the
author below.
Variables
Datatypes
Perl has three typedefs that handle Perl's three main data
types:
SV Scalar Value
AV Array Value
HV Hash Value
Each typedef has specific routines that manipulate the
various data types.
Whatisan"IV"?
Perl uses a special typedef IV which is a simple signed
integer type that is guaranteed to be large enough to hold a
pointer (as well as an integer). Additionally, there is the
UV, which is simply an unsigned IV.
Perl also uses two special typedefs, I32 and I16, which will
always be at least 32-bits and 16-bits long, respectively.
(Again, there are U32 and U16, as well.)
WorkingwithSVs
An SV can be created and loaded with one command. There are
four types of values that can be loaded: an integer value
(IV), a double (NV), a string, (PV), and another scalar
(SV).
The six routines are:
SV* newSViv(IV);
SV* newSVnv(double);
SV* newSVpv(const char*, int);
SV* newSVpvn(const char*, int);
SV* newSVpvf(const char*, ...);
SV* newSVsv(SV*);
To change the value of an *already-existing* SV, there are
seven routines:
void sv_setiv(SV*, IV);
void sv_setuv(SV*, UV);
void sv_setnv(SV*, double);
void sv_setpv(SV*, const char*);
void sv_setpvn(SV*, const char*, int)
void sv_setpvf(SV*, const char*, ...);
void sv_setpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
void sv_setsv(SV*, SV*);
Notice that you can choose to specify the length of the
string to be assigned by using `sv_setpvn', `newSVpvn', or
`newSVpv', or you may allow Perl to calculate the length by
using `sv_setpv' or by specifying 0 as the second argument
to `newSVpv'. Be warned, though, that Perl will determine
the string's length by using `strlen', which depends on the
string terminating with a NUL character.
The arguments of `sv_setpvf' are processed like `sprintf',
and the formatted output becomes the value.
`sv_setpvfn' is an analogue of `vsprintf', but it allows you
to specify either a pointer to a variable argument list or
the address and length of an array of SVs. The last
argument points to a boolean; on return, if that boolean is
true, then locale-specific information has been used to
format the string, and the string's contents are therefore
untrustworthy (see the perlsec manpage). This pointer may
be NULL if that information is not important. Note that
this function requires you to specify the length of the
format.
The `sv_set*()' functions are not generic enough to operate
on values that have "magic". See the Magic Virtual Tables
entry elsewhere in this document later in this document.
All SVs that contain strings should be terminated with a NUL
character. If it is not NUL-terminated there is a risk of
core dumps and corruptions from code which passes the string
to C functions or system calls which expect a NUL-terminated
string. Perl's own functions typically add a trailing NUL
for this reason. Nevertheless, you should be very careful
when you pass a string stored in an SV to a C function or
system call.
To access the actual value that an SV points to, you can use
the macros:
SvIV(SV*)
SvUV(SV*)
SvNV(SV*)
SvPV(SV*, STRLEN len)
SvPV_nolen(SV*)
which will automatically coerce the actual scalar type into
an IV, UV, double, or string.
In the `SvPV' macro, the length of the string returned is
placed into the variable `len' (this is a macro, so you do
not use `&len'). If you do not care what the length of the
data is, use the `SvPV_nolen' macro. Historically the
`SvPV' macro with the global variable `PL_na' has been used
in this case. But that can be quite inefficient because
`PL_na' must be accessed in thread-local storage in threaded
Perl. In any case, remember that Perl allows arbitrary
strings of data that may both contain NULs and might not be
terminated by a NUL.
Also remember that C doesn't allow you to safely say
`foo(SvPV(s, len), len);'. It might work with your compiler,
but it won't work for everyone. Break this sort of
statement up into separate assignments:
SV *s;
STRLEN len;
char * ptr;
ptr = SvPV(s, len);
foo(ptr, len);
If you want to know if the scalar value is TRUE, you can
use:
SvTRUE(SV*)
Although Perl will automatically grow strings for you, if
you need to force Perl to allocate more memory for your SV,
you can use the macro
SvGROW(SV*, STRLEN newlen)
which will determine if more memory needs to be allocated.
If so, it will call the function `sv_grow'. Note that
`SvGROW' can only increase, not decrease, the allocated
memory of an SV and that it does not automatically add a
byte for the a trailing NUL (perl's own string functions
typically do `SvGROW(sv, len + 1)').
If you have an SV and want to know what kind of data Perl
thinks is stored in it, you can use the following macros to
check the type of SV you have.
SvIOK(SV*)
SvNOK(SV*)
SvPOK(SV*)
You can get and set the current length of the string stored
in an SV with the following macros:
SvCUR(SV*)
SvCUR_set(SV*, I32 val)
You can also get a pointer to the end of the string stored
in the SV with the macro:
SvEND(SV*)
But note that these last three macros are valid only if
`SvPOK()' is true.
If you want to append something to the end of string stored
in an `SV*', you can use the following functions:
void sv_catpv(SV*, const char*);
void sv_catpvn(SV*, const char*, STRLEN);
void sv_catpvf(SV*, const char*, ...);
void sv_catpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
void sv_catsv(SV*, SV*);
The first function calculates the length of the string to be
appended by using `strlen'. In the second, you specify the
length of the string yourself. The third function processes
its arguments like `sprintf' and appends the formatted
output. The fourth function works like `vsprintf'. You can
specify the address and length of an array of SVs instead of
the va_list argument. The fifth function extends the string
stored in the first SV with the string stored in the second
SV. It also forces the second SV to be interpreted as a
string.
The `sv_cat*()' functions are not generic enough to operate
on values that have "magic". See the Magic Virtual Tables
entry elsewhere in this document later in this document.
If you know the name of a scalar variable, you can get a
pointer to its SV by using the following:
SV* get_sv("package::varname", FALSE);
This returns NULL if the variable does not exist.
If you want to know if this variable (or any other SV) is
actually `defined', you can call:
SvOK(SV*)
The scalar `undef' value is stored in an SV instance called
`PL_sv_undef'. Its address can be used whenever an `SV*' is
needed.
There are also the two values `PL_sv_yes' and `PL_sv_no',
which contain Boolean TRUE and FALSE values, respectively.
Like `PL_sv_undef', their addresses can be used whenever an
`SV*' is needed.
Do not be fooled into thinking that `(SV *) 0' is the same
as `&PL_sv_undef'. Take this code:
SV* sv = (SV*) 0;
if (I-am-to-return-a-real-value) {
sv = sv_2mortal(newSViv(42));
}
sv_setsv(ST(0), sv);
This code tries to return a new SV (which contains the value
42) if it should return a real value, or undef otherwise.
Instead it has returned a NULL pointer which, somewhere down
the line, will cause a segmentation violation, bus error, or
just weird results. Change the zero to `&PL_sv_undef' in
the first line and all will be well.
To free an SV that you've created, call `SvREFCNT_dec(SV*)'.
Normally this call is not necessary (see the Reference
Counts and Mortality entry elsewhere in this document).
What'sReallyStoredinanSV?
Recall that the usual method of determining the type of
scalar you have is to use `Sv*OK' macros. Because a scalar
can be both a number and a string, usually these macros will
always return TRUE and calling the `Sv*V' macros will do the
appropriate conversion of string to integer/double or
integer/double to string.
If you really need to know if you have an integer, double,
or string pointer in an SV, you can use the following three
macros instead:
SvIOKp(SV*)
SvNOKp(SV*)
SvPOKp(SV*)
These will tell you if you truly have an integer, double, or
string pointer stored in your SV. The "p" stands for
private.
In general, though, it's best to use the `Sv*V' macros.
WorkingwithAVs
There are two ways to create and load an AV. The first
method creates an empty AV:
AV* newAV();
The second method both creates the AV and initially
populates it with SVs:
AV* av_make(I32 num, SV **ptr);
The second argument points to an array containing `num'
`SV*''s. Once the AV has been created, the SVs can be
destroyed, if so desired.
Once the AV has been created, the following operations are
possible on AVs:
void av_push(AV*, SV*);
SV* av_pop(AV*);
SV* av_shift(AV*);
void av_unshift(AV*, I32 num);
These should be familiar operations, with the exception of
`av_unshift'. This routine adds `num' elements at the front
of the array with the `undef' value. You must then use
`av_store' (described below) to assign values to these new
elements.
Here are some other functions:
I32 av_len(AV*);
SV** av_fetch(AV*, I32 key, I32 lval);
SV** av_store(AV*, I32 key, SV* val);
The `av_len' function returns the highest index value in
array (just like $#array in Perl). If the array is empty,
-1 is returned. The `av_fetch' function returns the value
at index `key', but if `lval' is non-zero, then `av_fetch'
will store an undef value at that index. The `av_store'
function stores the value `val' at index `key', and does not
increment the reference count of `val'. Thus the caller is
responsible for taking care of that, and if `av_store'
returns NULL, the caller will have to decrement the
reference count to avoid a memory leak. Note that
`av_fetch' and `av_store' both return `SV**''s, not `SV*''s
as their return value.
void av_clear(AV*);
void av_undef(AV*);
void av_extend(AV*, I32 key);
The `av_clear' function deletes all the elements in the AV*
array, but does not actually delete the array itself. The
`av_undef' function will delete all the elements in the
array plus the array itself. The `av_extend' function
extends the array so that it contains at least `key+1'
elements. If `key+1' is less than the currently allocated
length of the array, then nothing is done.
If you know the name of an array variable, you can get a
pointer to its AV by using the following:
AV* get_av("package::varname", FALSE);
This returns NULL if the variable does not exist.
See the Understanding the Magic of Tied Hashes and Arrays
entry elsewhere in this document for more information on how
to use the array access functions on tied arrays.
WorkingwithHVs
To create an HV, you use the following routine:
HV* newHV();
Once the HV has been created, the following operations are
possible on HVs:
SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
The `klen' parameter is the length of the key being passed
in (Note that you cannot pass 0 in as a value of `klen' to
tell Perl to measure the length of the key). The `val'
argument contains the SV pointer to the scalar being stored,
and `hash' is the precomputed hash value (zero if you want
`hv_store' to calculate it for you). The `lval' parameter
indicates whether this fetch is actually a part of a store
operation, in which case a new undefined value will be added
to the HV with the supplied key and `hv_fetch' will return
as if the value had already existed.
Remember that `hv_store' and `hv_fetch' return `SV**''s and
not just `SV*'. To access the scalar value, you must first
dereference the return value. However, you should check to
make sure that the return value is not NULL before
dereferencing it.
These two functions check if a hash table entry exists, and
deletes it.
bool hv_exists(HV*, const char* key, U32 klen);
SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
If `flags' does not include the `G_DISCARD' flag then
`hv_delete' will create and return a mortal copy of the
deleted value.
And more miscellaneous functions:
void hv_clear(HV*);
void hv_undef(HV*);
Like their AV counterparts, `hv_clear' deletes all the
entries in the hash table but does not actually delete the
hash table. The `hv_undef' deletes both the entries and the
hash table itself.
Perl keeps the actual data in linked list of structures with
a typedef of HE. These contain the actual key and value
pointers (plus extra administrative overhead). The key is a
string pointer; the value is an `SV*'. However, once you
have an `HE*', to get the actual key and value, use the
routines specified below.
I32 hv_iterinit(HV*);
/* Prepares starting point to traverse hash table */
HE* hv_iternext(HV*);
/* Get the next entry, and return a pointer to a
structure that has both the key and value */
char* hv_iterkey(HE* entry, I32* retlen);
/* Get the key from an HE structure and also return
the length of the key string */
SV* hv_iterval(HV*, HE* entry);
/* Return a SV pointer to the value of the HE
structure */
SV* hv_iternextsv(HV*, char** key, I32* retlen);
/* This convenience routine combines hv_iternext,
hv_iterkey, and hv_iterval. The key and retlen
arguments are return values for the key and its
length. The value is returned in the SV* argument */
If you know the name of a hash variable, you can get a
pointer to its HV by using the following:
HV* get_hv("package::varname", FALSE);
This returns NULL if the variable does not exist.
The hash algorithm is defined in the `PERL_HASH(hash, key,
klen)' macro:
hash = 0;
while (klen--)
hash = (hash * 33) + *key++;
hash = hash + (hash >> 5); /* after 5.6 */
The last step was added in version 5.6 to improve
distribution of lower bits in the resulting hash value.
See the Understanding the Magic of Tied Hashes and Arrays
entry elsewhere in this document for more information on how
to use the hash access functions on tied hashes.
HashAPIExtensions
Beginning with version 5.004, the following functions are
also supported:
HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
bool hv_exists_ent (HV* tb, SV* key, U32 hash);
SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
SV* hv_iterkeysv (HE* entry);
Note that these functions take `SV*' keys, which simplifies
writing of extension code that deals with hash structures.
These functions also allow passing of `SV*' keys to `tie'
functions without forcing you to stringify the keys (unlike
the previous set of functions).
They also return and accept whole hash entries (`HE*'),
making their use more efficient (since the hash number for a
particular string doesn't have to be recomputed every time).
See the perlapi manpage for detailed descriptions.
The following macros must always be used to access the
contents of hash entries. Note that the arguments to these
macros must be simple variables, since they may get
evaluated more than once. See the perlapi manpage for
detailed descriptions of these macros.
HePV(HE* he, STRLEN len)
HeVAL(HE* he)
HeHASH(HE* he)
HeSVKEY(HE* he)
HeSVKEY_force(HE* he)
HeSVKEY_set(HE* he, SV* sv)
These two lower level macros are defined, but must only be
used when dealing with keys that are not `SV*'s:
HeKEY(HE* he)
HeKLEN(HE* he)
Note that both `hv_store' and `hv_store_ent' do not
increment the reference count of the stored `val', which is
the caller's responsibility. If these functions return a
NULL value, the caller will usually have to decrement the
reference count of `val' to avoid a memory leak.
References
References are a special type of scalar that point to other
data types (including references).
To create a reference, use either of the following
functions:
SV* newRV_inc((SV*) thing);
SV* newRV_noinc((SV*) thing);
The `thing' argument can be any of an `SV*', `AV*', or
`HV*'. The functions are identical except that `newRV_inc'
increments the reference count of the `thing', while
`newRV_noinc' does not. For historical reasons, `newRV' is
a synonym for `newRV_inc'.
Once you have a reference, you can use the following macro
to dereference the reference:
SvRV(SV*)
then call the appropriate routines, casting the returned
`SV*' to either an `AV*' or `HV*', if required.
To determine if an SV is a reference, you can use the
following macro:
SvROK(SV*)
To discover what type of value the reference refers to, use
the following macro and then check the return value.
SvTYPE(SvRV(SV*))
The most useful types that will be returned are:
SVt_IV Scalar
SVt_NV Scalar
SVt_PV Scalar
SVt_RV Scalar
SVt_PVAV Array
SVt_PVHV Hash
SVt_PVCV Code
SVt_PVGV Glob (possible a file handle)
SVt_PVMG Blessed or Magical Scalar
See the sv.h header file for more details.
BlessedReferencesandClassObjects
References are also used to support object-oriented
programming. In the OO lexicon, an object is simply a
reference that has been blessed into a package (or class).
Once blessed, the programmer may now use the reference to
access the various methods in the class.
A reference can be blessed into a package with the following
function:
SV* sv_bless(SV* sv, HV* stash);
The `sv' argument must be a reference. The `stash' argument
specifies which class the reference will belong to. See the
Stashes and Globs entry elsewhere in this document for
information on converting class names into stashes.
/* Still under construction */
Upgrades rv to reference if not already one. Creates new SV
for rv to point to. If `classname' is non-null, the SV is
blessed into the specified class. SV is returned.
SV* newSVrv(SV* rv, const char* classname);
Copies integer or double into an SV whose reference is `rv'.
SV is blessed if `classname' is non-null.
SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
Copies the pointer value (theaddress, notthestring!) into
an SV whose reference is rv. SV is blessed if `classname'
is non-null.
SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
Copies string into an SV whose reference is `rv'. Set
length to 0 to let Perl calculate the string length. SV is
blessed if `classname' is non-null.
SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
Tests whether the SV is blessed into the specified class.
It does not check inheritance relationships.
int sv_isa(SV* sv, const char* name);
Tests whether the SV is a reference to a blessed object.
int sv_isobject(SV* sv);
Tests whether the SV is derived from the specified class. SV
can be either a reference to a blessed object or a string
containing a class name. This is the function implementing
the `UNIVERSAL::isa' functionality.
bool sv_derived_from(SV* sv, const char* name);
To check if you've got an object derived from a specific
class you have to write:
if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
CreatingNewVariables
To create a new Perl variable with an undef value which can
be accessed from your Perl script, use the following
routines, depending on the variable type.
SV* get_sv("package::varname", TRUE);
AV* get_av("package::varname", TRUE);
HV* get_hv("package::varname", TRUE);
Notice the use of TRUE as the second parameter. The new
variable can now be set, using the routines appropriate to
the data type.
There are additional macros whose values may be bitwise
OR'ed with the `TRUE' argument to enable certain extra
features. Those bits are:
GV_ADDMULTI Marks the variable as multiply defined, thus preventing the
"Name <varname> used only once: possible typo" warning.
GV_ADDWARN Issues the warning "Had to create <varname> unexpectedly" if
the variable did not exist before the function was called.
If you do not specify a package name, the variable is
created in the current package.
ReferenceCountsandMortality
Perl uses an reference count-driven garbage collection
mechanism. SVs, AVs, or HVs (xV for short in the following)
start their life with a reference count of 1. If the
reference count of an xV ever drops to 0, then it will be
destroyed and its memory made available for reuse.
This normally doesn't happen at the Perl level unless a
variable is undef'ed or the last variable holding a
reference to it is changed or overwritten. At the internal
level, however, reference counts can be manipulated with the
following macros:
int SvREFCNT(SV* sv);
SV* SvREFCNT_inc(SV* sv);
void SvREFCNT_dec(SV* sv);
However, there is one other function which manipulates the
reference count of its argument. The `newRV_inc' function,
you will recall, creates a reference to the specified
argument. As a side effect, it increments the argument's
reference count. If this is not what you want, use
`newRV_noinc' instead.
For example, imagine you want to return a reference from an
XSUB function. Inside the XSUB routine, you create an SV
which initially has a reference count of one. Then you call
`newRV_inc', passing it the just-created SV. This returns
the reference as a new SV, but the reference count of the SV
you passed to `newRV_inc' has been incremented to two. Now
you return the reference from the XSUB routine and forget
about the SV. But Perl hasn't! Whenever the returned
reference is destroyed, the reference count of the original
SV is decreased to one and nothing happens. The SV will
hang around without any way to access it until Perl itself
terminates. This is a memory leak.
The correct procedure, then, is to use `newRV_noinc' instead
of `newRV_inc'. Then, if and when the last reference is
destroyed, the reference count of the SV will go to zero and
it will be destroyed, stopping any memory leak.
There are some convenience functions available that can help
with the destruction of xVs. These functions introduce the
concept of "mortality". An xV that is mortal has had its
reference count marked to be decremented, but not actually
decremented, until "a short time later". Generally the term
"short time later" means a single Perl statement, such as a
call to an XSUB function. The actual determinant for when
mortal xVs have their reference count decremented depends on
two macros, SAVETMPS and FREETMPS. See the perlcall manpage
and the perlxs manpage for more details on these macros.
"Mortalization" then is at its simplest a deferred
`SvREFCNT_dec'. However, if you mortalize a variable twice,
the reference count will later be decremented twice.
You should be careful about creating mortal variables.
Strange things can happen if you make the same value mortal
within multiple contexts, or if you make a variable mortal
multiple times.
To create a mortal variable, use the functions:
SV* sv_newmortal()
SV* sv_2mortal(SV*)
SV* sv_mortalcopy(SV*)
The first call creates a mortal SV, the second converts an
existing SV to a mortal SV (and thus defers a call to
`SvREFCNT_dec'), and the third creates a mortal copy of an
existing SV.
The mortal routines are not just for SVs -- AVs and HVs can
be made mortal by passing their address (type-casted to
`SV*') to the `sv_2mortal' or `sv_mortalcopy' routines.
StashesandGlobs
A "stash" is a hash that contains all of the different
objects that are contained within a package. Each key of
the stash is a symbol name (shared by all the different
types of objects that have the same name), and each value in
the hash table is a GV (Glob Value). This GV in turn
contains references to the various objects of that name,
including (but not limited to) the following:
Scalar Value
Array Value
Hash Value
I/O Handle
Format
Subroutine
There is a single stash called "PL_defstash" that holds the
items that exist in the "main" package. To get at the items
in other packages, append the string "::" to the package
name. The items in the "Foo" package are in the stash
"Foo::" in PL_defstash. The items in the "Bar::Baz" package
are in the stash "Baz::" in "Bar::"'s stash.
To get the stash pointer for a particular package, use the
function:
HV* gv_stashpv(const char* name, I32 create)
HV* gv_stashsv(SV*, I32 create)
The first function takes a literal string, the second uses
the string stored in the SV. Remember that a stash is just
a hash table, so you get back an `HV*'. The `create' flag
will create a new package if it is set.
The name that `gv_stash*v' wants is the name of the package
whose symbol table you want. The default package is called
`main'. If you have multiply nested packages, pass their
names to `gv_stash*v', separated by `::' as in the Perl
language itself.
Alternately, if you have an SV that is a blessed reference,
you can find out the stash pointer by using:
HV* SvSTASH(SvRV(SV*));
then use the following to get the package name itself:
char* HvNAME(HV* stash);
If you need to bless or re-bless an object you can use the
following function:
SV* sv_bless(SV*, HV* stash)
where the first argument, an `SV*', must be a reference, and
the second argument is a stash. The returned `SV*' can now
be used in the same way as any other SV.
For more information on references and blessings, consult
the perlref manpage.
Double-TypedSVs
Scalar variables normally contain only one type of value, an
integer, double, pointer, or reference. Perl will
automatically convert the actual scalar data from the stored
type into the requested type.
Some scalar variables contain more than one type of scalar
data. For example, the variable `$!' contains either the
numeric value of `errno' or its string equivalent from
either `strerror' or `sys_errlist[]'.
To force multiple data values into an SV, you must do two
things: use the `sv_set*v' routines to add the additional
scalar type, then set a flag so that Perl will believe it
contains more than one type of data. The four macros to set
the flags are:
SvIOK_on
SvNOK_on
SvPOK_on
SvROK_on
The particular macro you must use depends on which
`sv_set*v' routine you called first. This is because every
`sv_set*v' routine turns on only the bit for the particular
type of data being set, and turns off all the rest.
For example, to create a new Perl variable called "dberror"
that contains both the numeric and descriptive string error
values, you could use the following code:
extern int dberror;
extern char *dberror_list;
SV* sv = get_sv("dberror", TRUE);
sv_setiv(sv, (IV) dberror);
sv_setpv(sv, dberror_list[dberror]);
SvIOK_on(sv);
If the order of `sv_setiv' and `sv_setpv' had been reversed,
then the macro `SvPOK_on' would need to be called instead of
`SvIOK_on'.
MagicVariables
[This section still under construction. Ignore everything
here. Post no bills. Everything not permitted is
forbidden.]
Any SV may be magical, that is, it has special features that
a normal SV does not have. These features are stored in the
SV structure in a linked list of `struct magic''s,
typedef'ed to `MAGIC'.
struct magic {
MAGIC* mg_moremagic;
MGVTBL* mg_virtual;
U16 mg_private;
char mg_type;
U8 mg_flags;
SV* mg_obj;
char* mg_ptr;
I32 mg_len;
};
Note this is current as of patchlevel 0, and could change at
any time.
AssigningMagic
Perl adds magic to an SV using the sv_magic function:
void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
The `sv' argument is a pointer to the SV that is to acquire
a new magical feature.
If `sv' is not already magical, Perl uses the `SvUPGRADE'
macro to set the `SVt_PVMG' flag for the `sv'. Perl then
continues by adding it to the beginning of the linked list
of magical features. Any prior entry of the same type of
magic is deleted. Note that this can be overridden, and
multiple instances of the same type of magic can be
associated with an SV.
The `name' and `namlen' arguments are used to associate a
string with the magic, typically the name of a variable.
`namlen' is stored in the `mg_len' field and if `name' is
non-null and `namlen' >= 0 a malloc'd copy of the name is
stored in `mg_ptr' field.
The sv_magic function uses `how' to determine which, if any,
predefined "Magic Virtual Table" should be assigned to the
`mg_virtual' field. See the "Magic Virtual Table" section
below. The `how' argument is also stored in the `mg_type'
field.
The `obj' argument is stored in the `mg_obj' field of the
`MAGIC' structure. If it is not the same as the `sv'
argument, the reference count of the `obj' object is
incremented. If it is the same, or if the `how' argument is
"#", or if it is a NULL pointer, then `obj' is merely
stored, without the reference count being incremented.
There is also a function to add magic to an `HV':
void hv_magic(HV *hv, GV *gv, int how);
This simply calls `sv_magic' and coerces the `gv' argument
into an `SV'.
To remove the magic from an SV, call the function
sv_unmagic:
void sv_unmagic(SV *sv, int type);
The `type' argument should be equal to the `how' value when
the `SV' was initially made magical.
MagicVirtualTables
The `mg_virtual' field in the `MAGIC' structure is a pointer
to a `MGVTBL', which is a structure of function pointers and
stands for "Magic Virtual Table" to handle the various
operations that might be applied to that variable.
The `MGVTBL' has five pointers to the following routine
types:
int (*svt_get)(SV* sv, MAGIC* mg);
int (*svt_set)(SV* sv, MAGIC* mg);
U32 (*svt_len)(SV* sv, MAGIC* mg);
int (*svt_clear)(SV* sv, MAGIC* mg);
int (*svt_free)(SV* sv, MAGIC* mg);
This MGVTBL structure is set at compile-time in `perl.h' and
there are currently 19 types (or 21 with overloading turned
on). These different structures contain pointers to various
routines that perform additional actions depending on which
function is being called.
Function pointer Action taken
---------------- ------------
svt_get Do something after the value of the SV is retrieved.
svt_set Do something after the SV is assigned a value.
svt_len Report on the SV's length.
svt_clear Clear something the SV represents.
svt_free Free any extra storage associated with the SV.
For instance, the MGVTBL structure called `vtbl_sv' (which
corresponds to an `mg_type' of '\0') contains:
{ magic_get, magic_set, magic_len, 0, 0 }
Thus, when an SV is determined to be magical and of type
'\0', if a get operation is being performed, the routine
`magic_get' is called. All the various routines for the
various magical types begin with `magic_'. NOTE: the magic
routines are not considered part of the Perl API, and may
not be exported by the Perl library.
The current kinds of Magic Virtual Tables are:
mg_type MGVTBL Type of magic
------- ------ ----------------------------
\0 vtbl_sv Special scalar variable
A vtbl_amagic %OVERLOAD hash
a vtbl_amagicelem %OVERLOAD hash element
c (none) Holds overload table (AMT) on stash
B vtbl_bm Boyer-Moore (fast string search)
E vtbl_env %ENV hash
e vtbl_envelem %ENV hash element
f vtbl_fm Formline ('compiled' format)
g vtbl_mglob m//g target / study()ed string
I vtbl_isa @ISA array
i vtbl_isaelem @ISA array element
k vtbl_nkeys scalar(keys()) lvalue
L (none) Debugger %_<filename
l vtbl_dbline Debugger %_<filename element
o vtbl_collxfrm Locale transformation
P vtbl_pack Tied array or hash
p vtbl_packelem Tied array or hash element
q vtbl_packelem Tied scalar or handle
S vtbl_sig %SIG hash
s vtbl_sigelem %SIG hash element
t vtbl_taint Taintedness
U vtbl_uvar Available for use by extensions
v vtbl_vec vec() lvalue
x vtbl_substr substr() lvalue
y vtbl_defelem Shadow "foreach" iterator variable /
smart parameter vivification
* vtbl_glob GV (typeglob)
# vtbl_arylen Array length ($#ary)
. vtbl_pos pos() lvalue
~ (none) Available for use by extensions
When an uppercase and lowercase letter both exist in the
table, then the uppercase letter is used to represent some
kind of composite type (a list or a hash), and the lowercase
letter is used to represent an element of that composite
type.
The '~' and 'U' magic types are defined specifically for use
by extensions and will not be used by perl itself.
Extensions can use '~' magic to 'attach' private information
to variables (typically objects). This is especially useful
because there is no way for normal perl code to corrupt this
private information (unlike using extra elements of a hash
object).
Similarly, 'U' magic can be used much like tie() to call a C
function any time a scalar's value is used or changed. The
`MAGIC''s `mg_ptr' field points to a `ufuncs' structure:
struct ufuncs {
I32 (*uf_val)(IV, SV*);
I32 (*uf_set)(IV, SV*);
IV uf_index;
};
When the SV is read from or written to, the `uf_val' or
`uf_set' function will be called with `uf_index' as the
first arg and a pointer to the SV as the second. A simple
example of how to add 'U' magic is shown below. Note that
the ufuncs structure is copied by sv_magic, so you can
safely allocate it on the stack.
void
Umagic(sv)
SV *sv;
PREINIT:
struct ufuncs uf;
CODE:
uf.uf_val = &my_get_fn;
uf.uf_set = &my_set_fn;
uf.uf_index = 0;
sv_magic(sv, 0, 'U', (char*)&uf, sizeof(uf));
Note that because multiple extensions may be using '~' or
'U' magic, it is important for extensions to take extra care
to avoid conflict. Typically only using the magic on
objects blessed into the same class as the extension is
sufficient. For '~' magic, it may also be appropriate to
add an I32 'signature' at the top of the private data area
and check that.
Also note that the `sv_set*()' and `sv_cat*()' functions
described earlier do not invoke 'set' magic on their
targets. This must be done by the user either by calling
the `SvSETMAGIC()' macro after calling these functions, or
by using one of the `sv_set*_mg()' or `sv_cat*_mg()'
functions. Similarly, generic C code must call the
`SvGETMAGIC()' macro to invoke any 'get' magic if they use
an SV obtained from external sources in functions that don't
handle magic. See the perlapi manpage for a description of
these functions. For example, calls to the `sv_cat*()'
functions typically need to be followed by `SvSETMAGIC()',
but they don't need a prior `SvGETMAGIC()' since their
implementation handles 'get' magic.
FindingMagic
MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
This routine returns a pointer to the `MAGIC' structure
stored in the SV. If the SV does not have that magical
feature, `NULL' is returned. Also, if the SV is not of type
SVt_PVMG, Perl may core dump.
int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
This routine checks to see what types of magic `sv' has. If
the mg_type field is an uppercase letter, then the mg_obj is
copied to `nsv', but the mg_type field is changed to be the
lowercase letter.
UnderstandingtheMagicofTiedHashesandArrays
Tied hashes and arrays are magical beasts of the 'P' magic
type.
WARNING: As of the 5.004 release, proper usage of the array
and hash access functions requires understanding a few
caveats. Some of these caveats are actually considered bugs
in the API, to be fixed in later releases, and are bracketed
with [MAYCHANGE] below. If you find yourself actually
applying such information in this section, be aware that the
behavior may change in the future, umm, without warning.
The perl tie function associates a variable with an object
that implements the various GET, SET etc methods. To
perform the equivalent of the perl tie function from an
XSUB, you must mimic this behaviour. The code below carries
out the necessary steps - firstly it creates a new hash, and
then creates a second hash which it blesses into the class
which will implement the tie methods. Lastly it ties the two
hashes together, and returns a reference to the new tied
hash. Note that the code below does NOT call the TIEHASH
method in the MyTie class - see the Calling Perl Routines
from within C Programs entry elsewhere in this document for
details on how to do this.
SV*
mytie()
PREINIT:
HV *hash;
HV *stash;
SV *tie;
CODE:
hash = newHV();
tie = newRV_noinc((SV*)newHV());
stash = gv_stashpv("MyTie", TRUE);
sv_bless(tie, stash);
hv_magic(hash, tie, 'P');
RETVAL = newRV_noinc(hash);
OUTPUT:
RETVAL
The `av_store' function, when given a tied array argument,
merely copies the magic of the array onto the value to be
"stored", using `mg_copy'. It may also return NULL,
indicating that the value did not actually need to be stored
in the array. [MAYCHANGE] After a call to `av_store' on a
tied array, the caller will usually need to call
`mg_set(val)' to actually invoke the perl level "STORE"
method on the TIEARRAY object. If `av_store' did return
NULL, a call to `SvREFCNT_dec(val)' will also be usually
necessary to avoid a memory leak. [/MAYCHANGE]
The previous paragraph is applicable verbatim to tied hash
access using the `hv_store' and `hv_store_ent' functions as
well.
`av_fetch' and the corresponding hash functions `hv_fetch'
and `hv_fetch_ent' actually return an undefined mortal value
whose magic has been initialized using `mg_copy'. Note the
value so returned does not need to be deallocated, as it is
already mortal. [MAYCHANGE] But you will need to call
`mg_get()' on the returned value in order to actually invoke
the perl level "FETCH" method on the underlying TIE object.
Similarly, you may also call `mg_set()' on the return value
after possibly assigning a suitable value to it using
`sv_setsv', which will invoke the "STORE" method on the TIE
object. [/MAYCHANGE]
[MAYCHANGE] In other words, the array or hash fetch/store
functions don't really fetch and store actual values in the
case of tied arrays and hashes. They merely call `mg_copy'
to attach magic to the values that were meant to be "stored"
or "fetched". Later calls to `mg_get' and `mg_set' actually
do the job of invoking the TIE methods on the underlying
objects. Thus the magic mechanism currently implements a
kind of lazy access to arrays and hashes.
Currently (as of perl version 5.004), use of the hash and
array access functions requires the user to be aware of
whether they are operating on "normal" hashes and arrays, or
on their tied variants. The API may be changed to provide
more transparent access to both tied and normal data types
in future versions. [/MAYCHANGE]
You would do well to understand that the TIEARRAY and
TIEHASH interfaces are mere sugar to invoke some perl method
calls while using the uniform hash and array syntax. The
use of this sugar imposes some overhead (typically about two
to four extra opcodes per FETCH/STORE operation, in addition
to the creation of all the mortal variables required to
invoke the methods). This overhead will be comparatively
small if the TIE methods are themselves substantial, but if
they are only a few statements long, the overhead will not
be insignificant.
Localizingchanges
Perl has a very handy construction
{
local $var = 2;
...
}
This construction is approximately equivalent to
{
my $oldvar = $var;
$var = 2;
...
$var = $oldvar;
}
The biggest difference is that the first construction would
reinstate the initial value of $var, irrespective of how
control exits the block: `goto', `return', `die'/`eval' etc.
It is a little bit more efficient as well.
There is a way to achieve a similar task from C via Perl
API: create a pseudo-block, and arrange for some changes to
be automatically undone at the end of it, either explicit,
or via a non-local exit (via die()). A block-like construct
is created by a pair of `ENTER'/`LEAVE' macros (see the
Returning a Scalar entry in the perlcall manpage). Such a
construct may be created specially for some important
localized task, or an existing one (like boundaries of
enclosing Perl subroutine/block, or an existing pair for
freeing TMPs) may be used. (In the second case the overhead
of additional localization must be almost negligible.) Note
that any XSUB is automatically enclosed in an
`ENTER'/`LEAVE' pair.
Inside such a pseudo-block the following service is
available:
`SAVEINT(int i)'
`SAVEIV(IV i)'
`SAVEI32(I32 i)'
`SAVELONG(long i)'
These macros arrange things to restore the value of
integer variable `i' at the end of enclosing pseudo-
block.
`SAVESPTR(s)'
`SAVEPPTR(p)'
These macros arrange things to restore the value of
pointers `s' and `p'. `s' must be a pointer of a type
which survives conversion to `SV*' and back, `p' should
be able to survive conversion to `char*' and back.
`SAVEFREESV(SV *sv)'
The refcount of `sv' would be decremented at the end of
pseudo-block. This is similar to `sv_2mortal', which
should (?) be used instead.
`SAVEFREEOP(OP *op)'
The `OP *' is op_free()ed at the end of pseudo-block.
`SAVEFREEPV(p)'
The chunk of memory which is pointed to by `p' is
Safefree()ed at the end of pseudo-block.
`SAVECLEARSV(SV *sv)'
Clears a slot in the current scratchpad which
corresponds to `sv' at the end of pseudo-block.
`SAVEDELETE(HV *hv, char *key, I32 length)'
The key `key' of `hv' is deleted at the end of pseudo-
block. The string pointed to by `key' is Safefree()ed.
If one has a key in short-lived storage, the
corresponding string may be reallocated like this:
SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
`SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)'
At the end of pseudo-block the function `f' is called
with the only argument `p'.
`SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)'
At the end of pseudo-block the function `f' is called
with the implicit context argument (if any), and `p'.
`SAVESTACK_POS()'
The current offset on the Perl internal stack (cf. `SP')
is restored at the end of pseudo-block.
The following API list contains functions, thus one needs to
provide pointers to the modifiable data explicitly (either C
pointers, or Perlish `GV *'s). Where the above macros take
`int', a similar function takes `int *'.
`SV* save_scalar(GV *gv)'
Equivalent to Perl code `local $gv'.
`AV* save_ary(GV *gv)'
`HV* save_hash(GV *gv)'
Similar to `save_scalar', but localize `@gv' and `%gv'.
`void save_item(SV *item)'
Duplicates the current value of `SV', on the exit from
the current `ENTER'/`LEAVE' pseudo-block will restore
the value of `SV' using the stored value.
`void save_list(SV **sarg, I32 maxsarg)'
A variant of `save_item' which takes multiple arguments
via an array `sarg' of `SV*' of length `maxsarg'.
`SV* save_svref(SV **sptr)'
Similar to `save_scalar', but will reinstate a `SV *'.
`void save_aptr(AV **aptr)'
`void save_hptr(HV **hptr)'
Similar to `save_svref', but localize `AV *' and `HV *'.
The `Alias' module implements localization of the basic
types within the caller'sscope. People who are interested
in how to localize things in the containing scope should
take a look there too.
Subroutines
XSUBsandtheArgumentStack
The XSUB mechanism is a simple way for Perl programs to
access C subroutines. An XSUB routine will have a stack
that contains the arguments from the Perl program, and a way
to map from the Perl data structures to a C equivalent.
The stack arguments are accessible through the `ST(n)'
macro, which returns the `n''th stack argument. Argument 0
is the first argument passed in the Perl subroutine call.
These arguments are `SV*', and can be used anywhere an `SV*'
is used.
Most of the time, output from the C routine can be handled
through use of the RETVAL and OUTPUT directives. However,
there are some cases where the argument stack is not already
long enough to handle all the return values. An example is
the POSIX tzname() call, which takes no arguments, but
returns two, the local time zone's standard and summer time
abbreviations.
To handle this situation, the PPCODE directive is used and
the stack is extended using the macro:
EXTEND(SP, num);
where `SP' is the macro that represents the local copy of
the stack pointer, and `num' is the number of elements the
stack should be extended by.
Now that there is room on the stack, values can be pushed on
it using the macros to push IVs, doubles, strings, and SV
pointers respectively:
PUSHi(IV)
PUSHn(double)
PUSHp(char*, I32)
PUSHs(SV*)
And now the Perl program calling `tzname', the two values
will be assigned as in:
($standard_abbrev, $summer_abbrev) = POSIX::tzname;
An alternate (and possibly simpler) method to pushing values
on the stack is to use the macros:
XPUSHi(IV)
XPUSHn(double)
XPUSHp(char*, I32)
XPUSHs(SV*)
These macros automatically adjust the stack for you, if
needed. Thus, you do not need to call `EXTEND' to extend
the stack.
For more information, consult the perlxs manpage and the
perlxstut manpage.
CallingPerlRoutinesfromwithinCPrograms
There are four routines that can be used to call a Perl
subroutine from within a C program. These four are:
I32 call_sv(SV*, I32);
I32 call_pv(const char*, I32);
I32 call_method(const char*, I32);
I32 call_argv(const char*, I32, register char**);
The routine most often used is `call_sv'. The `SV*'
argument contains either the name of the Perl subroutine to
be called, or a reference to the subroutine. The second
argument consists of flags that control the context in which
the subroutine is called, whether or not the subroutine is
being passed arguments, how errors should be trapped, and
how to treat return values.
All four routines return the number of arguments that the
subroutine returned on the Perl stack.
These routines used to be called `perl_call_sv' etc., before
Perl v5.6.0, but those names are now deprecated; macros of
the same name are provided for compatibility.
When using any of these routines (except `call_argv'), the
programmer must manipulate the Perl stack. These include
the following macros and functions:
dSP
SP
PUSHMARK()
PUTBACK
SPAGAIN
ENTER
SAVETMPS
FREETMPS
LEAVE
XPUSH*()
POP*()
For a detailed description of calling conventions from C to
Perl, consult the perlcall manpage.
MemoryAllocation
All memory meant to be used with the Perl API functions
should be manipulated using the macros described in this
section. The macros provide the necessary transparency
between differences in the actual malloc implementation that
is used within perl.
It is suggested that you enable the version of malloc that
is distributed with Perl. It keeps pools of various sizes
of unallocated memory in order to satisfy allocation
requests more quickly. However, on some platforms, it may
cause spurious malloc or free errors.
New(x, pointer, number, type);
Newc(x, pointer, number, type, cast);
Newz(x, pointer, number, type);
These three macros are used to initially allocate memory.
The first argument `x' was a "magic cookie" that was used to
keep track of who called the macro, to help when debugging
memory problems. However, the current code makes no use of
this feature (most Perl developers now use run-time memory
checkers), so this argument can be any number.
The second argument `pointer' should be the name of a
variable that will point to the newly allocated memory.
The third and fourth arguments `number' and `type' specify
how many of the specified type of data structure should be
allocated. The argument `type' is passed to `sizeof'. The
final argument to `Newc', `cast', should be used if the
`pointer' argument is different from the `type' argument.
Unlike the `New' and `Newc' macros, the `Newz' macro calls
`memzero' to zero out all the newly allocated memory.
Renew(pointer, number, type);
Renewc(pointer, number, type, cast);
Safefree(pointer)
These three macros are used to change a memory buffer size
or to free a piece of memory no longer needed. The
arguments to `Renew' and `Renewc' match those of `New' and
`Newc' with the exception of not needing the "magic cookie"
argument.
Move(source, dest, number, type);
Copy(source, dest, number, type);
Zero(dest, number, type);
These three macros are used to move, copy, or zero out
previously allocated memory. The `source' and `dest'
arguments point to the source and destination starting
points. Perl will move, copy, or zero out `number'
instances of the size of the `type' data structure (using
the `sizeof' function).
PerlIO
The most recent development releases of Perl has been
experimenting with removing Perl's dependency on the
"normal" standard I/O suite and allowing other stdio
implementations to be used. This involves creating a new
abstraction layer that then calls whichever implementation
of stdio Perl was compiled with. All XSUBs should now use
the functions in the PerlIO abstraction layer and not make
any assumptions about what kind of stdio is being used.
For a complete description of the PerlIO abstraction,
consult the perlapio manpage.
PuttingaCvalueonPerlstack
A lot of opcodes (this is an elementary operation in the
internal perl stack machine) put an SV* on the stack.
However, as an optimization the corresponding SV is
(usually) not recreated each time. The opcodes reuse
specially assigned SVs (targets) which are (as a corollary)
not constantly freed/created.
Each of the targets is created only once (but see the
Scratchpads and recursion entry elsewhere in this document
below), and when an opcode needs to put an integer, a
double, or a string on stack, it just sets the corresponding
parts of its target and puts the target on stack.
The macro to put this target on stack is `PUSHTARG', and it
is directly used in some opcodes, as well as indirectly in
zillions of others, which use it via `(X)PUSH[pni]'.
Scratchpads
The question remains on when the SVs which are targets for
opcodes are created. The answer is that they are created
when the current unit -- a subroutine or a file (for opcodes
for statements outside of subroutines) -- is compiled.
During this time a special anonymous Perl array is created,
which is called a scratchpad for the current unit.
A scratchpad keeps SVs which are lexicals for the current
unit and are targets for opcodes. One can deduce that an SV
lives on a scratchpad by looking on its flags: lexicals have
`SVs_PADMY' set, and targets have `SVs_PADTMP' set.
The correspondence between OPs and targets is not 1-to-1.
Different OPs in the compile tree of the unit can use the
same target, if this would not conflict with the expected
life of the temporary.
Scratchpadsandrecursion
In fact it is not 100% true that a compiled unit contains a
pointer to the scratchpad AV. In fact it contains a pointer
to an AV of (initially) one element, and this element is the
scratchpad AV. Why do we need an extra level of indirection?
The answer is recursion, and maybe (sometime soon) threads.
Both these can create several execution pointers going into
the same subroutine. For the subroutine-child not write over
the temporaries for the subroutine-parent (lifespan of which
covers the call to the child), the parent and the child
should have different scratchpads. (And the lexicals should
be separate anyway!)
So each subroutine is born with an array of scratchpads (of
length 1). On each entry to the subroutine it is checked
that the current depth of the recursion is not more than the
length of this array, and if it is, new scratchpad is
created and pushed into the array.
The targets on this scratchpad are `undef's, but they are
already marked with correct flags.
Compiled code
Codetree
Here we describe the internal form your code is converted to
by Perl. Start with a simple example:
$a = $b + $c;
This is converted to a tree similar to this one:
assign-to
/ \
+ $a
/ \
$b $c
(but slightly more complicated). This tree reflects the way
Perl parsed your code, but has nothing to do with the
execution order. There is an additional "thread" going
through the nodes of the tree which shows the order of
execution of the nodes. In our simplified example above it
looks like:
$b ---> $c ---> + ---> $a ---> assign-to
But with the actual compile tree for `$a = $b + $c' it is
different: some nodes optimizedaway. As a corollary,
though the actual tree contains more nodes than our
simplified example, the execution order is the same as in
our example.
Examiningthetree
If you have your perl compiled for debugging (usually done
with `-D optimize=-g' on `Configure' command line), you may
examine the compiled tree by specifying `-Dx' on the Perl
command line. The output takes several lines per node, and
for `$b+$c' it looks like this:
5 TYPE = add ===> 6
TARG = 1
FLAGS = (SCALAR,KIDS)
{
TYPE = null ===> (4)
(was rv2sv)
FLAGS = (SCALAR,KIDS)
{
3 TYPE = gvsv ===> 4
FLAGS = (SCALAR)
GV = main::b
}
}
{
TYPE = null ===> (5)
(was rv2sv)
FLAGS = (SCALAR,KIDS)
{
4 TYPE = gvsv ===> 5
FLAGS = (SCALAR)
GV = main::c
}
}
This tree has 5 nodes (one per `TYPE' specifier), only 3 of
them are not optimized away (one per number in the left
column). The immediate children of the given node
correspond to `{}' pairs on the same level of indentation,
thus this listing corresponds to the tree:
add
/ \
null null
| |
gvsv gvsv
The execution order is indicated by `===>' marks, thus it is
`3 4 5 6' (node `6' is not included into above listing),
i.e., `gvsv gvsv add whatever'.
Compilepass1:checkroutines
The tree is created by the pseudo-compiler while yacc code
feeds it the constructions it recognizes. Since yacc works
bottom-up, so does the first pass of perl compilation.
What makes this pass interesting for perl developers is that
some optimization may be performed on this pass. This is
optimization by so-called checkroutines. The
correspondence between node names and corresponding check
routines is described in opcode.pl (do not forget to run
`make regen_headers' if you modify this file).
A check routine is called when the node is fully constructed
except for the execution-order thread. Since at this time
there are no back-links to the currently constructed node,
one can do most any operation to the top-level node,
including freeing it and/or creating new nodes above/below
it.
The check routine returns the node which should be inserted
into the tree (if the top-level node was not modified, check
routine returns its argument).
By convention, check routines have names `ck_*'. They are
usually called from `new*OP' subroutines (or `convert')
(which in turn are called from perly.y).
Compilepass1a:constantfolding
Immediately after the check routine is called the returned
node is checked for being compile-time executable. If it is
(the value is judged to be constant) it is immediately
executed, and a constant node with the "return value" of the
corresponding subtree is substituted instead. The subtree
is deleted.
If constant folding was not performed, the execution-order
thread is created.
Compilepass2:contextpropagation
When a context for a part of compile tree is known, it is
propagated down through the tree. At this time the context
can have 5 values (instead of 2 for runtime context): void,
boolean, scalar, list, and lvalue. In contrast with the
pass 1 this pass is processed from top to bottom: a node's
context determines the context for its children.
Additional context-dependent optimizations are performed at
this time. Since at this moment the compile tree contains
back-references (via "thread" pointers), nodes cannot be
free()d now. To allow optimized-away nodes at this stage,
such nodes are null()ified instead of free()ing (i.e. their
type is changed to OP_NULL).
Compilepass3:peepholeoptimization
After the compile tree for a subroutine (or for an `eval' or
a file) is created, an additional pass over the code is
performed. This pass is neither top-down or bottom-up, but
in the execution order (with additional complications for
conditionals). These optimizations are done in the
subroutine peep(). Optimizations performed at this stage
are subject to the same restrictions as in the pass 2.
How multiple interpreters and concurrency are supported
WARNING: This information is subject to radical changes
prior to the Perl 5.6 release. Use with caution.
BackgroundandPERL_IMPLICIT_CONTEXT
The Perl interpreter can be regarded as a closed box: it has
an API for feeding it code or otherwise making it do things,
but it also has functions for its own use. This smells a
lot like an object, and there are ways for you to build Perl
so that you can have multiple interpreters, with one
interpreter represented either as a C++ object, a C
structure, or inside a thread. The thread, the C structure,
or the C++ object will contain all the context, the state of
that interpreter.
Three macros control the major Perl build flavors:
MULTIPLICITY, USE_THREADS and PERL_OBJECT. The MULTIPLICITY
build has a C structure that packages all the interpreter
state, there is a similar thread-specific data structure
under USE_THREADS, and the PERL_OBJECT build has a C++ class
to maintain interpreter state. In all three cases,
PERL_IMPLICIT_CONTEXT is also normally defined, and enables
the support for passing in a "hidden" first argument that
represents all three data structures.
All this obviously requires a way for the Perl internal
functions to be C++ methods, subroutines taking some kind of
structure as the first argument, or subroutines taking
nothing as the first argument. To enable these three very
different ways of building the interpreter, the Perl source
(as it does in so many other situations) makes heavy use of
macros and subroutine naming conventions.
First problem: deciding which functions will be public API
functions and which will be private. All functions whose
names begin `S_' are private (think "S" for "secret" or
"static"). All other functions begin with "Perl_", but just
because a function begins with "Perl_" does not mean it is
part of the API. The easiest way to be sure a function is
part of the API is to find its entry in the perlapi manpage.
If it exists in the perlapi manpage, it's part of the API.
If it doesn't, and you think it should be (i.e., you need it
fo r your extension), send mail via the perlbug manpage
explaining why you think it should be.
(the perlapi manpage itself is generated by embed.pl, a Perl
script that generates significant portions of the Perl
source code. It has a list of almost all the functions
defined by the Perl interpreter along with their calling
characteristics and some flags. Functions that are part of
the public API are marked with an 'A' in its flags.)
Second problem: there must be a syntax so that the same
subroutine declarations and calls can pass a structure as
their first argument, or pass nothing. To solve this, the
subroutines are named and declared in a particular way.
Here's a typical start of a static function used within the
Perl guts:
STATIC void
S_incline(pTHX_ char *s)
STATIC becomes "static" in C, and is #define'd to nothing in
C++.
A public function (i.e. part of the internal API, but not
necessarily sanctioned for use in extensions) begins like
this:
void
Perl_sv_setsv(pTHX_ SV* dsv, SV* ssv)
`pTHX_' is one of a number of macros (in perl.h) that hide
the details of the interpreter's context. THX stands for
"thread", "this", or "thingy", as the case may be. (And no,
George Lucas is not involved. :-) The first character could
be 'p' for a prototype, 'a' for argument, or 'd' for
declaration.
When Perl is built without PERL_IMPLICIT_CONTEXT, there is
no first argument containing the interpreter's context. The
trailing underscore in the pTHX_ macro indicates that the
macro expansion needs a comma after the context argument
because other arguments follow it. If PERL_IMPLICIT_CONTEXT
is not defined, pTHX_ will be ignored, and the subroutine is
not prototyped to take the extra argument. The form of the
macro without the trailing underscore is used when there are
no additional explicit arguments.
When a core function calls another, it must pass the
context. This is normally hidden via macros. Consider
`sv_setsv'. It expands something like this:
ifdef PERL_IMPLICIT_CONTEXT
define sv_setsv(a,b) Perl_sv_setsv(aTHX_ a, b)
/* can't do this for vararg functions, see below */
else
define sv_setsv Perl_sv_setsv
endif
This works well, and means that XS authors can gleefully
write:
sv_setsv(foo, bar);
and still have it work under all the modes Perl could have
been compiled with.
Under PERL_OBJECT in the core, that will translate to
either:
CPerlObj::Perl_sv_setsv(foo,bar); # in CPerlObj functions,
# C++ takes care of 'this'
or
pPerl->Perl_sv_setsv(foo,bar); # in truly static functions,
# see objXSUB.h
Under PERL_OBJECT in extensions (aka PERL_CAPI), or under
MULTIPLICITY/USE_THREADS w/ PERL_IMPLICIT_CONTEXT in both
core and extensions, it will be:
Perl_sv_setsv(aTHX_ foo, bar); # the canonical Perl "API"
# for all build flavors
This doesn't work so cleanly for varargs functions, though,
as macros imply that the number of arguments is known in
advance. Instead we either need to spell them out fully,
passing `aTHX_' as the first argument (the Perl core tends
to do this with functions like Perl_warner), or use a
context-free version.
The context-free version of Perl_warner is called
Perl_warner_nocontext, and does not take the extra argument.
Instead it does dTHX; to get the context from thread-local
storage. We `#define warner Perl_warner_nocontext' so that
extensions get source compatibility at the expense of
performance. (Passing an arg is cheaper than grabbing it
from thread-local storage.)
You can ignore [pad]THX[xo] when browsing the Perl
headers/sources. Those are strictly for use within the
core. Extensions and embedders need only be aware of
[pad]THX.
HowdoIuseallthisinextensions?
When Perl is built with PERL_IMPLICIT_CONTEXT, extensions
that call any functions in the Perl API will need to pass
the initial context argument somehow. The kicker is that
you will need to write it in such a way that the extension
still compiles when Perl hasn't been built with
PERL_IMPLICIT_CONTEXT enabled.
There are three ways to do this. First, the easy but
inefficient way, which is also the default, in order to
maintain source compatibility with extensions: whenever
XSUB.h is #included, it redefines the aTHX and aTHX_ macros
to call a function that will return the context. Thus,
something like:
sv_setsv(asv, bsv);
in your extesion will translate to this when
PERL_IMPLICIT_CONTEXT is in effect:
Perl_sv_setsv(Perl_get_context(), asv, bsv);
or to this otherwise:
Perl_sv_setsv(asv, bsv);
You have to do nothing new in your extension to get this;
since the Perl library provides Perl_get_context(), it will
all just work.
The second, more efficient way is to use the following
template for your Foo.xs:
#define PERL_NO_GET_CONTEXT /* we want efficiency */
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
static my_private_function(int arg1, int arg2);
static SV *
my_private_function(int arg1, int arg2)
{
dTHX; /* fetch context */
... call many Perl API functions ...
}
[... etc ...]
MODULE = Foo PACKAGE = Foo
/* typical XSUB */
void
my_xsub(arg)
int arg
CODE:
my_private_function(arg, 10);
Note that the only two changes from the normal way of
writing an extension is the addition of a `#define
PERL_NO_GET_CONTEXT' before including the Perl headers,
followed by a `dTHX;' declaration at the start of every
function that will call the Perl API. (You'll know which
functions need this, because the C compiler will complain
that there's an undeclared identifier in those functions.)
No changes are needed for the XSUBs themselves, because the
XS() macro is correctly defined to pass in the implicit
context if needed.
The third, even more efficient way is to ape how it is done
within the Perl guts:
#define PERL_NO_GET_CONTEXT /* we want efficiency */
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
/* pTHX_ only needed for functions that call Perl API */
static my_private_function(pTHX_ int arg1, int arg2);
static SV *
my_private_function(pTHX_ int arg1, int arg2)
{
/* dTHX; not needed here, because THX is an argument */
... call Perl API functions ...
}
[... etc ...]
MODULE = Foo PACKAGE = Foo
/* typical XSUB */
void
my_xsub(arg)
int arg
CODE:
my_private_function(aTHX_ arg, 10);
This implementation never has to fetch the context using a
function call, since it is always passed as an extra
argument. Depending on your needs for simplicity or
efficiency, you may mix the previous two approaches freely.
Never add a comma after `pTHX' yourself--always use the form
of the macro with the underscore for functions that take
explicit arguments, or the form without the argument for
functions with no explicit arguments.
FuturePlansandPERL_IMPLICIT_SYS
Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up
everything that the interpreter knows about itself and pass
it around, so too are there plans to allow the interpreter
to bundle up everything it knows about the environment it's
running on. This is enabled with the PERL_IMPLICIT_SYS
macro. Currently it only works with PERL_OBJECT, but is
mostly there for MULTIPLICITY and USE_THREADS (see inside
iperlsys.h).
This allows the ability to provide an extra pointer (called
the "host" environment) for all the system calls. This
makes it possible for all the system stuff to maintain their
own state, broken down into seven C structures. These are
thin wrappers around the usual system calls (see
win32/perllib.c) for the default perl executable, but for a
more ambitious host (like the one that would do fork()
emulation) all the extra work needed to pretend that
different interpreters are actually different "processes",
would be done here.
The Perl engine/interpreter and the host are orthogonal
entities. There could be one or more interpreters in a
process, and one or more "hosts", with free association
between them.
AUTHORS
Until May 1997, this document was maintained by Jeff Okamoto
<okamoto@corp.hp.com>. It is now maintained as part of Perl
itself by the Perl 5 Porters <perl5-porters@perl.org>.
With lots of help and suggestions from Dean Roehrich,
Malcolm Beattie, Andreas Koenig, Paul Hudson, Ilya
Zakharevich, Paul Marquess, Neil Bowers, Matthew Green, Tim
Bunce, Spider Boardman, Ulrich Pfeifer, Stephen McCamant,
and Gurusamy Sarathy.
API Listing originally by Dean Roehrich <roehrich@cray.com>.
Modifications to autogenerate the API listing (the perlapi
manpage) by Benjamin Stuhl.