NAME
oogl2rib - convert OOGL file to RenderMan rib format
SYNOPSIS
oogl2rib [-n name] [-B r,g,b] [-w width] [-h height] [-fgb]
[infile] [outfile]
DESCRIPTION
This manual page documents briefly the oogl2rib command.
oogl2rib Convert OOGL file to RenderMan rib format.
Default: read from stdin, write to stdout. Accepts "-" as
infile/outfile.
OPTIONS
The default action is to create a complete rib file contain-
ing default camera, lights, etc.
-n name
Set name for rendered TIFF file (default "geom.tiff")
or framebuffer window (default "geom.rib").
-B r,g,b
Set background color, each component ranges from 0 to
1. Default is no background.
-w width
Set width of rendered frame, in pixels.
-h height
Set height of rendered frame, in pixels.
-f The .rib file renders to on-screen framebuffer instead
of TIFF file.
-g Output geometry only, no world, no world block.
-b Encapsulate geometry-only into a world block. This is
the configuration to define a RIB file 'clip object'
via the Quick RenderMan specification. Ignores -nBwhf.
SEE ALSO
geomview(1).
AUTHOR
This manual page was written by Steve Robbins
<steven.robbins@videotron.ca>, for the Debian GNU/Linux sys-
tem (but may be used by others).
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