NAME
olwm - OPEN LOOK window manager for OpenWindows
SYNOPSIS
olwm [ options ]
DESCRIPTION
Olwm is a window manager for the X Window System that imple-
ments parts of the OPEN LOOK graphical user interface. It
is the standard window manager for Sun's OpenWindows pro-
duct, but it will work properly with any X11 system. The
only requirements for running olwm are that the server have
the OPEN LOOK glyph and cursor fonts available.
OPTIONS
Most command-line options have counterparts in the resource
database. A command-line option will override any setting
from the resource database.
-2d Use two-dimensional look. This is the default for
monochrome systems.
-3d Use three-dimensional look. This is the default for
color systems. This option is ignored for monochrome
systems.
-bd color, -bordercolor color
Specifies the border color. See the description of the
BorderColor resource.
-bg color, -background color
Specifies the background color. See the description of
the Background resource.
-c, -click
Use click-to-focus mode. This is the default focus
mode.
-depth depth
Specifies the depth of the visual in which olwm is to
run. See the discussion in the Screen Resources sec-
tion for further information about depths.
-display display-string
Specify the name of the display to manage. Overrides
the DISPLAY environment variable, if any. In addition,
the display string is exported to olwm's environment,
so processes forked from olwm will inherit this value.
-dsdm
Specify that olwm should provide the Drop Site Database
Management (DSDM) service. This is the default.
-f, -follow
Use focus-follows-mouse mode. Default mode is click-
to-focus.
-fn font-name, -font font-name
Set the font for window titles.
-fg color, -foreground color
Specifies the foreground color. See the description of
the ForegroundColor resource.
-multi
Manage windows on all screens that a display supports.
This is the default.
-name resource-name
Use resource-name to look up resources in the resource
database.
-nodsdm
Specify that olwm should not provide the Drop Site
Database Management service. The default is to provide
the service.
-single
Manage windows for a single screen only, using the
default screen for the specified display. Overrides
the -multi option.
-syncpid process-id
When olwm has completed its initialization, it will
send a signal (SIGALRM by default) to process-id. The
signal will be sent only if this option is present.
This is useful for running olwm from shell scripts
(such as .xinitrc) in such a way that the script waits
for olwm to finish its initialization, while leaving
olwm as a child process of the shell script. This can
be done using the following sh(1) construct:
sleep 15 & pid=$!
olwm -syncpid $pid -syncsignal 15 &
wait $pid
-syncsignal signal
Specifies the signal to send instead of SIGALRM. The
signal is specified as a number, not symbolically.
-visual visual-class
Specifies the class of the visual in which olwm is to
run. See the discussion in the Screen Resources sec-
tion for further information about visuals.
-xrm resource-string
Specify resources on the command-line. Resources
specified here will override resources found in
resource files.
DEBUGGING OPTIONS
The following options are strictly for debugging. They are
not recommended for general use. Don't use them unless you
know what you are doing.
-all Print a message for every event received.
-debug
Equivalent to turning on all debugging options.
-orphans
Print orphaned events. Orphaned events are events that
are associated with a window or frame that has no entry
in the frame hash table, or events that are not handled
by the various event handlers.
-synchronize
Run the window manager in synchronous mode.
INTERNATIONAL-IZATION OPTIONS
-basiclocale locale-name
Specifies the basic OPEN LOOK locale category setting.
This category will be the base for other locale
categories.
-displaylang locale-name
Specifies the display language OPEN LOOK locale
category. This category affects the contents of
workspace menu, window menu and notice messages.
-numeric locale-name
Specifies the numeric format OPEN LOOK locale category.
This category affects the numeric format displayed in
any message that contains numerics.
LOCALE HANDLING
The locale is the set of language and cultural conventions
used by a program. The locale controls the language-
dependent part of olwm's behavior. The OPEN LOOK interna-
tional extensions have defined several locale categories as
follows:
Basic Locale
This is the basic setting for the entire locale mechan-
ism. This category specifies internal character han-
dling behavior.
Display Language
This category specifies the language used for display-
ing menus, notice messages, and error messages.
Input Language
This category specifies the language used for text
input. This category has no effect on olwm, because it
does not accept text input from the keyboard.
Date Format
This category specifies the format of date and time.
This category has no effect on olwm, because it does
not display any date and time information.
Numeric Format
This category specifies the format of displayed numeric
data.
The Basic Locale setting determines the character set used
by olwm. The other locale categories can differ from the
basic setting, but they cannot require a different character
set from the Basic Locale. The following restrictions thus
apply:
1. If basic locale setting is the "C" locale, then all other
locale categories must be in the "C" locale.
2. If the Basic Locale is set to a locale other than the "C"
locale, then all other locale categories must be set
either to a locale that uses the same character set as
the basic setting, or to the "C" locale.
The following methods are available to inform olwm of the
locale settings, listed in order of priority:
1. Command line options (such as -basiclocale);
2. by resource database; and
3. setlocale(3C) function defaults (e.g. LANG environment
variable).
INPUT FOCUS
The input focus is the window that will receive keystrokes.
olwm has two different input focus modes, which are dif-
ferent ways of transferring the input focus from one window
to another. By default, olwm uses "click-to-focus" (also
known as "click-to-type") mode. This means that you must
click on the window in order to get the focus to it. While
a window has the input focus, the pointer can be anywhere on
the screen; the keyboard events will still go to that win-
dow. You can set the input focus to a window and
simultaneously raise it to the top by clicking the left
mouse button in the window's title bar or border.
olwm has another focus mode called "focus-follows-mouse."
In this mode, whatever window the mouse is pointing to will
receive the input focus. To switch the input focus from one
window to another, you simply move the pointer to the other
window; you don't have to click at all. Note, however, that
to transfer the focus amongst subwindows of a single top-
level window, you must click in the subwindow, or you must
use focus transfer function keys (if available from the
application).
The input focus mode can be controlled with command-line
options or by entries in the resource database. Neither
focus mode has inherent advantages. Which one you choose is
a matter of personal preference.
MOUSE BUTTONS
OPEN LOOK defines three mouse button functions: SELECT,
ADJUST, and MENU. On systems with three mouse buttons,
these functions are mapped to buttons 1, 2, and 3 (left,
middle, and right) respectively. On systems with two mouse
buttons, SELECT is on button 1 (left) and MENU is on button
2 (right). ADJUST can be performed by holding down the
Shift key while pressing button 1. On systems with a single
mouse button, that button is SELECT. Holding Shift while
pressing the button gives ADJUST, and holding Control gives
MENU.
There is an alternate style of button handling for two-
button mice: SELECT is button 1, ADJUST is button 2, and
MENU is performed by holding down buttons 1 and 2 simultane-
ously. This technique is referred to as mouse button chord-
ing. Turns on the mouse chording mechanism. This allows
two-button mice to have a different button binding than the
OPEN LOOK defaults for mice with fewer than three buttons.
When OpenWindows.MouseChordMenu is set to True, mouse button
1 is SELECT , mouse button 2 is ADJUST , and pressing the
SELECT and the ADJUST buttons at the same time will act as
the MENU button. For the default behavior when this resource
is set to False, see the section "MOUSE BUTTONS" in the
olwm(1) manual page.
MANIPULATING WINDOWS AND ICONS
Window Title Bar and Borders.
Clicking SELECT selects the window, raises it above other
windows, and deselects any other objects. In click-focus
mode, the focus is also transferred to this window. Press-
ing and holding SELECT and then dragging the mouse will move
windows without raising them or setting the focus. If this
window is selected, it and all other selected windows are
moved simultaneously. Otherwise, just this window is moved,
and it is not selected. If you hold down the Control key
while you are moving a window, motion is constrained either
vertically or horizontally, depending on which direction you
move first.
Double-clicking SELECT on the window is the same as select-
ing the Full Size (or Restore Size) menu item. Clicking
ADJUST will toggle the selected state of this window. If
other windows or icons are already selected, they remain
selected. ADJUST is useful for selecting several windows
and icons. Pressing MENU will bring up the window menu.
See the Window Menu section for further details. If the Alt
key is held down, the mouse button functions become accessi-
ble anywhere over the window, not just over the title bar
and borders. The modifier used can be changed; see the
description of the WMGrab resource in the section on Modif-
ier Customization.
Resize Corners.
You can resize a window by pressing and holding SELECT over
any of the resize corners and then dragging the mouse to the
new location. Releasing the mouse button will set the new
size of the window. If you hold down the Control key while
you are dragging, the resize operation is constrained to
resize vertically or horizontally, depending on which direc-
tion you move first.
Window Button.
The Window Button is the small box with a downward-pointing
triangle near the left end of the title bar. Pressing MENU
over the window button will bring up the Window Menu.
Clicking SELECT over the left mouse button on the Window
Button will execute the window menu's default action. This
will usually close the window into an icon. You can change
the window menu's default action by holding down the Control
key while manipulating the window menu.
Pushpin.
OPEN LOOK pop-up windows have a pushpin instead of a window
button. The pin is either in or out, and you can click
SELECT on the pin to move it to the other state. If the pin
is out, pressing a command button inside the window will
execute the command and then dismiss (take down) the window.
If the pin is in, the window is "pinned" to the workspace,
and it will remain on the screen even after you have pressed
a command button in the window. This allows you to press
several command buttons in the same window. Pulling the pin
out (by clicking SELECT over it) will dismiss the window
immediately.
Icons.
An icon represents a closed window. You can still do most
of the same operations as with an open window. Moving and
selecting icons with SELECT and ADJUST is exactly the same
as for open windows. A similar version of the Window Menu
is available on an icon by pressing MENU. Double-clicking
SELECT will open the icon. Icons cannot be resized.
NON-RECTANGULAR WINDOWS
The X11 Non-Rectangular Window Shape Extension (commonly
referred to simply as the SHAPE extension) allows windows to
have arbitrary shapes. Olwm will handle these windows by
giving them no decoration whatsoever. Shaped windows can be
manipulated by using the WMGrab modifier (Alt by default)
with the mouse buttons. (See the section on Modifier Cus-
tomization for further details.) Shaped windows can be
moved, resized, closed, opened, etc. like ordinary windows.
The selection feedback for shaped windows is the presence of
resize corners floating at the corners of the bounding rec-
tangle of the window's shape.
SELECTIONS ON THE WORKSPACE
You can select a group of windows and icons by using the
left or middle mouse buttons over the Workspace (the area of
the screen outside of all windows and icons, commonly known
as the "root window"). Pressing either SELECT or ADJUST and
dragging the mouse will define a rubber-band rectangle.
When you release the mouse button, the set of windows and
icons enclosed by this rectangle will be operated on. If
you created the rectangle using SELECT, the windows and
icons within will be selected, and all other objects will be
deselected. If you used ADJUST, the objects within will
have their selected state toggled, and any other windows and
icons already selected will remain selected.
MENU OPERATION
In general, pop-up menus are operated using the MENU mouse
button. There are two methods of operating with an OPEN
LOOK menu: the "click-move-click" method and the "press-
drag-release" method. You choose the method either by
clicking the MENU button (pressing and releasing it quickly)
or by pressing it down and holding it. If you click the
MENU button, the menu will pop up and will stay up indefin-
itely. To continue operating the menu, click the MENU but-
ton over a menu item. To dismiss the menu, click the MENU
button on an area of the screen outside the menu. To
operate menus in press-drag-release mode, press the MENU
button and hold it down while you move the mouse. The menu
will remain on the screen as long as you hold down the MENU
button. To execute an action, move the pointer over a menu
item and release the mouse button. To dismiss the menu,
move the pointer outside the menu and release the MENU but-
ton.
Some menu items have a sub-menu. This is indicated by a
right-pointing triangle at the right edge of the item. To
activate a submenu, click on the item (in click-move-click
mode) or move the pointer to the item and then move toward
the right edge of the menu (in press-drag-release mode).
Some menus have pushpins. If a menu has a pushpin, it will
initially be in the "out" state. If you click on the pin
(in click-move-click mode) or move over it and release (in
press-drag-release mode) you will pin the menu to the
workspace. The menu will remain on the screen indefinitely
and you can execute commands from it by clicking on its
items. To remove the menu, move over the pin and click
SELECT on it.
The behavior of menus can be customized using olwm's
resources. In the Global Resources section, see the entries
for ClickMoveThreshold, DragRightDistance, MultiClick-
Timeout, and SelectDisplaysMenu for further information.
Some menus may have "accelerators" defined for them. See
the section on Menu Accelerators for further details.
WORKSPACE MENU
Pressing MENU over the workspace brings up the Workspace
Menu. This menu is customizable, but it typically contains
at least the following items. (The items may appear in a
different language depending on the current locale setting.)
Programs
This item has a sub-menu that allows you to invoke
applications. The default Programs sub-menu contains
all of the programs in the OpenWindows DeskSet. How-
ever, users typically customize this menu to contain
many more programs and to contain nested sub-menus.
See the section on Menu Customization for further
information.
Utilities
This item has a sub-menu that contains several utility
functions for the workspace, including Refresh
(redisplay all windows on the screen), Lock Screen, and
Save Workspace.
Properties...
This item brings up the Workspace Properties window,
which allows you to view and customize settings of the
OpenWindows environment.
Help...
Brings up the table of contents of the Help Handbooks.
Desktop Intro...
Brings up a tutorial introduction to the Sun Desktop.
Exit Shuts down all applications and exits the window sys-
tem. A confirmation notice will appear first to give
you a chance to cancel the operation.
WINDOW MENU
The window menu of most windows has the following items.
(The items may appear in a different language depending on
the current locale setting.)
Close
Closes the window to an icon. Any OPEN LOOK pop-up
windows are closed into this icon as well. They will
reappear when the icon is opened. This item is "Open"
if you bring up this menu over an icon.
Full Size
Expands the window to the full height of the screen.
If this has already done, the button is Normal Size
instead of Full Size. Normal Size restores the window
to the size it was before you did the Full Size opera-
tion. If the application has specified a maximum size
for the window, this size is used for Full Size instead
of the full screen height.
Move Starts the keyboard-based form of moving the window.
Appears only if OPEN LOOK Mouseless Mode is enabled.
Resize
Starts the keyboard-based form of resizing the window.
Appears only if OPEN LOOK Mouseless Mode is enabled.
Back Moves the window behind all other windows.
Refresh
Clears and redisplays the window.
Quit Kills the program running in the window and removes the
window. If the application has elected to participate
in the WM_DELETE_WINDOW protocol, olwm sends a
WM_DELETE_WINDOW ClientMessage instead of killing that
window.
OPEN LOOK pop-up windows (as opposed to base windows) have a
smaller window menu. It lacks the Close, Full Size, and
Quit items, but it has two new items:
Dismiss
Causes the window to be dismissed. This button has a
sub-menu with two items: This Window, which dismisses
just this window, and All Pop-ups, which dismisses all
pop-up windows owned by this application.
Owner?
Raises and flashes the title bar of the base window
that "owns" this pop-up window.
MENU CUSTOMIZATION FILES
You can customize olwm's Workspace Menu by putting a menu
description into a file that olwm will read. When it starts
up, olwm will first look for a file named by the OLWMMENU
environment variable. If this variable does not exist, or
if the file is not readable, olwm will then look in the file
named .openwin-menu in your home directory. If this file is
not present or is unreadable, olwm will fall back on the
system default menu file. If, for some reason, the system
default menu file cannot be found, olwm will use a minimal,
built-in menu. The menu file that is read can also be modi-
fied by the display language locale setting. The locale
name is used as a suffix for the filename. If a localized
menu file is found, it is used in preference to the non-
localized menu file. For example, if the display language
locale is "japanese", the file .openwin-menu.japanese will
take precedence over the file .openwin-menu.
Olwm will automatically re-read its menu file whenever the
menu file changes. This lets you make many small changes to
a menu file, trying out the modified menu after each change.
The automatic re-reading can be controlled with the
AutoReReadMenuFile resource.
If olwm encounters a syntax error during the reading of any
menu file, a message is printed to the standard error file
and the reading of this menu file is considered to have
failed. Olwm will then attempt to read the next file in the
sequence as described above.
MENU SPECIFICATION SYNTAX
The menu specification language has a number of keywords,
all of which are in all upper case letters. The keywords
are not translated into the language specified by the the
locale category settings. Keywords are always in English.
Each line typically specifies one menu button. There are
three fields on each line: a label, the optional keyword
DEFAULT, and a command. The label is either a single word
or a string enclosed in double quotes. This is the label
that appears in the menu button. If the optional keyword
DEFAULT appears next, this menu item becomes the default
item for this menu. The rest of the line (excluding leading
whitespace) is considered to be a command. It is executed
by sending it to sh(1). Any shell metacharacters will be
passed through to the shell unchanged. The command field
can be extended onto the next line by placing a backslash
`\' at the end of the line. The newline will not be embed-
ded in the command.
A sub-menu is specified using the special keyword MENU in
place of a command. A button is added to the current menu,
and clicking or pulling right on this button will bring up
the sub-menu. Subsequent lines in the menu file define but-
tons for the sub-menu, until a line that has the special
keyword END in the command field is encountered. The label
of the MENU line must match the label on the END line, oth-
erwise an error is signaled. Sub-menus can be nested arbi-
trarily, bracketed by MENU and END lines with matching
labels.
Sub-menus can be defined in a different file using either
the MENU or the INCLUDE keyword. To include a sub-menu from
another file, use a line with a label, either the MENU or
the INCLUDE keyword, and then the filename. The file so
named is assumed to contain lines that specify menu buttons.
The sub-menu file need not have any MENU or END lines
(unless it has sub-menus itself). The current file need not
have a matching END line if the sub-menu is read from
another file. Sub-menu files included with the MENU keyword
are considered to be an integral part of the menu tree, and
any error encountered during reading of the file will cause
the entire menu to be considered invalid. A sub-menu file
included with the INCLUDE keyword is considered optional,
and any error encountered during reading of the file is not
considered fatal. If an error occurs during INCLUDE pro-
cessing, a disabled (grayed-out) item is inserted in place
of the sub-menu and processing of the current menu file con-
tinues.
To make a sub-menu pinnable, add the special keyword "PIN"
after the END keyword on the line that ends the sub-menu
definition, or after the TITLE directive (see below).
By default, the label in a menu button is used as the title
of the sub-menu. This can be overridden by specifying a
line that has the special keyword TITLE in the command
field. The label from this line will be used as the sub-
menu's title. This line can appear anywhere in the sub-menu
definition. It does not add an item to the menu. In
addition, if the PIN keyword follows the TITLE keyword on
this line, the sub-menu will be made pinnable. This con-
struct is useful for declaring that a sub-menu defined in a
separate file be pinnable.
A line containing only the keyword SEPARATOR will add extra
space before the next item.
The following keywords can be used in the command field of a
menu item. They specify functions that are internal to
olwm, that are not invoked by running a shell.
BACK_SELN
Move the selected windows and icons behind other win-
dows.
EXIT
Kills all applications and exits the window manager
after getting confirmation from the user. This is use-
ful for exiting the entire window system.
EXIT_NO_CONFIRM
Like EXIT but skips the confirmation notice.
FLIPDRAG
Toggle the state of the DragWindow resource.
FLIPFOCUS
Toggle the state of the SetInput resource.
FULL_RESTORE_SIZE_SELN
Toggle the full-sized/normal-sized states of the
selected windows and icons.
NOP
No operation; don't do anything.
OPEN_CLOSE_SELN
Toggle the opened/closed states of the selected windows
and icons.
QUIT_SELN
Quit the selected windows and icons.
PROPERTIES
Bring up Workspace Properties.
REFRESH
Refresh causes all windows on the screen to be
repainted.
REREAD_MENU_FILE
Force an immediate rereading of the workspace menu cus-
tomization file. Olwm will start a complete search for
a menu file (as described in the Menu Customization
section) and use the first valid file it finds.
RESTART
Restart the window manager by issuing an exec(2) on
argv. This shouldn't affect any running applications,
nor should it cause the server to shut down.
SAVE_WORKSPACE
Take a snapshot of the set of currently running appli-
cations, and put the command lines so obtained into the
file ".openwin-init" in the user's home directory.
This runs the command specified by the SaveWorkspaceCmd
resource.
START_DSDM
Start providing the DSDM service. See the section on
Drag and Drop for further information.
STOP_DSDM
Stop providing the DSDM service. See the section on
Drag and Drop for further information.
WMEXIT
Exit the window manager without killing any applica-
tions.
Here is an example root menu specification.
"My Custom Menu" TITLE
Programs MENU
"Command Tool" DEFAULT cmdtool
"Text Editor" textedit
Mail mailtool
"File Manager" filemgr
Other MENU
"Other Tools" TITLE
"Shell Tool" shelltool
"Icon Editor" iconedit
Clock clock
"Perf Meter" DEFAULT perfmeter
Other END
Programs END PIN
"Repaint Screen" REFRESH
"Properties ..." PROPERTIES
Exit EXIT
COLORMAP INSTALLATION
Olwm will handle colormap installation for windows that have
colormaps other than the default colormap. There are two
colormap focus modes: "color-follows-mouse" and "color-
locked". They are roughly analogous to the corresponding
modes for input focus. However, the colormap focus mode can
be completely independent of the input focus mode. The mode
in which the system starts up is determined by the Color-
FocusLocked resource.
Olwm keeps track of a set of windows that are eligible to
have their colormaps installed. This set includes all top-
level windows of clients. If any clients have specified
other windows in a WM_COLORMAP_WINDOWS property, these win-
dows are included in the set as well. The windows listed in
this property need not be top-level windows; they can be
nested subwindows as well.
In color-follows-mouse mode, olwm keeps track of the loca-
tion of the pointer and always keeps installed the colormap
of the eligible window underneath the pointer. Thus, you
can install the colormap of a particular window simply by
sliding the pointer into it. The default colormap will be
restored if you move the pointer back out into a window
frame or into the workspace. In this mode, the
WM_COLORMAP_WINDOWS properties are tracked for changes, but
only to change the set of eligible windows. Changes to
these properties only cause colormaps to be installed if the
eligible window under the pointer has changed as a result of
the set of eligible windows changing. In this mode, no win-
dow is considered to have the colormap focus; colormap ins-
tallation entirely is under control of the user.
In color-locked mode, colormaps are not installed based on
pointer motion. Instead, colormaps are installed explicitly
by the user using function keys or by a program changing the
contents of the WM_COLORMAP_WINDOWS property on its top-
level window.
The user can install the colormap of a window (or subwindow
listed in the WM_COLORMAP_WINDOWS property) by moving the
pointer over the window or subwindow and pressing the
Color-Lock key (which is bound to Control-L2 by default).
This will install the colormap of the window or subwindow
under the pointer, and it will also grant the colormap focus
to the top-level window. When a window has the colormap
focus, olwm will honor changes to this window's
WM_COLORMAP_WINDOWS property by installing the colormap of
the first window named in this property. In this way, the
application whose window has the colormap focus can control
colormap installation by altering the contents of the
WM_COLORMAP_WINDOWS property.
Note that, according to the ICCCM, if WM_COLORMAP_WINDOWS
does not include the top-level window, it is assumed to
occur first in the list. If you want your program to
request colormap installation via changes to
WM_COLORMAP_WINDOWS, you must make sure that the top-level
window appears somewhere in this property. Otherwise, olwm
will always install the colormap of the top-level window.
The colormap focus may be given to a window in several other
ways. If you press the Color-Lock key over a window's title
bar or border, that window will be given the colormap focus
and the first window in the WM_COLORMAP_WINDOWS property
will be installed. If the AutoColorFocus resource is set,
new windows will be given the colormap focus automatically.
If the ColorTracksInputFocus resource is set, the colormap
focus will always be given to the window that has the input
focus.
If you press the Color-Lock key over the workspace, the
default colormap will be installed, and any window with the
colormap focus will lose it. The root window is then con-
sidered to have the colormap focus. At any time, you can
revert to color-follows-mouse mode by pressing the Color-
Unlock key. Any window with the colormap focus will lose
it.
MAGNIFY HELP
Olwm provides on-line help through the Magnify Help utility
for frames, icons, the Workspace and Window menus, window
buttons, resize corners, pushpins, and the Workspace itself.
This is done via a separate slave program, olwmslave(1).
The slave program is forked automatically when olwm starts
up. The forking of the slave program can be controlled by
the RunSlaveProcess resource.
MULTIPLE SCREENS
By default, olwm will manage windows on all screens of the
display server. Most operations are unchanged from single
screen operation. A window exists on a particular screen
for its entire lifetime. The window cannot be moved from
one screen to another, nor can it be resized to cross a
screen boundary. Windows invoked from the Workspace menu
will appear on the same screen as the menu. Magnify Help
will appear on the same screen as the pointer when the Help
key is pressed (F1 on x86 keyboards).
Previous releases required modifications to the user's .xin-
itrc script to start multiple instances of olwm, one for
each screen. These modifications are no longer necessary.
The default Xinitrc (which contains a single invocation of
olwm) works for both single and multiple screen situations.
DRAG AND DROP
The OpenWindows drag and drop system relies on a third-party
client (i.e. a client other than the source or destination
clients of a drag and drop operation) to maintain a database
of all possible locations on the screen where an object may
be dropped. These locations are referred to as ``drop
sites.'' This third party client is thus called the Drop
Site Database Manager or DSDM. By default, olwm is config-
ured to provide the DSDM service to clients. This can be
controlled using the StartDSDM resource or the -dsdm and
-nodsdm command-line options.
If you have customized your Workspace Menu (see the section
on Menu Customization) you can add items that use the
START_DSDM and STOP_DSDM menu keywords. Invoking a menu
item bound to one of these keywords will enable or disable
olwm's providing of the DSDM service.
A standalone client dsdm(1) exists in order to provide the
DSDM service in the case where olwm is not running or if it
has been directed not to provide the DSDM service. Note
that the START_DSDM and STOP_DSDM functions do not run an
actual dsdm process; rather, they control whether olwm pro-
vides the DSDM service itself. It is not necessary to run
dsdm if olwm is providing the DSDM service.
GLOBAL RESOURCES
Global resources in olwm consist of two resource components.
The first component in the resource name is taken from the
trailing pathname component of argv[0]. This value is typi-
cally `olwm'. This name can be altered by using the -name
command-line argument. The second resource component names
the global attribute being set. It should be one of the
names from the following list. Thus, to set the AutoColor-
Focus attribute, one would use "olwm.AutoColorFocus" as the
resource specification.
Olwm will automatically pick up changes to many of these
resources if the resource database changes at run-time. One
can thus modify olwm's behavior by changing the resource
database with xrdb(1) or with Workspace Properties. If a
resource value is specified on olwm's command line, it will
override the value in the resource database, and thus chang-
ing the resource's value in the database will have no effect
on this resource setting.
Some resources are also interpreted by XView (see xview(7))
and are set by the Workspace Properties program (see
props(1)). For these resources, olwm will also accept the
string `OpenWindows' as the first resource component. These
resources are marked with an asterisk `*'.
Colors can be specified using the formats parsed by the Xlib
XParseColor() function. Common formats are color names (see
showrgb(1)) and explicit red, green, and blue values in hex-
adecimal, preceded by a `#'. For example, a cyan (full
green and blue) would be specified with "#00ffff".
Boolean values can be specified with the words "true",
"false", "on", "off", "yes", "no", "1", "0", "t", and "nil".
AutoColorFocus (boolean)
Indicates whether newly appearing windows are to be
given the colormap focus automatically. See the sec-
tion on Colormap Installation for further details.
Default value: false.
AutoInputFocus (boolean)
Indicates whether newly appearing windows are to be
given the input focus automatically. Default value:
false.
AutoRaise (boolean)
Raise windows automatically when they receive the
focus. This is useful in click-to-focus if you always
like to type into the topmost window. This is useful
in focus-follow-mouse when the AutoRaiseDelay resource
is set to a reasonable value. Default value: false.
AutoRaiseDelay (integer)
Amount of time to delay, in microseconds, between a
window receiving the focus and raising it above other
windows. Effective only when the value of the
AutoRaise resource is true. Default value: 0.
AutoReReadMenuFile (boolean)
Specifies whether the menu file is to be re-read when-
ever it changes. If the value is True, this will
causes olwm to perform several stat(2) filesystem
operations every time the Workspace Menu is raised.
This may cause a noticeable delay. If this delay is
objectionable, it may be eliminated by setting
AutoReReadMenuFile to False. In such cases, one can
use the REREAD_MENU_FILE to re-read the Workspace Menu
definition file. See the section on Menu Customization
for further information. Default value: true.
Background (color)
Specifies the background color. This is used for the
background of masked icons. Note: it is not used for
the backgrounds of icon windows such as those used by
XView (see xview(7) ). This resource is also distinct
from the WindowColor resource. Default value: white.
BasicLocale (locale name)
Specifies the basic OPEN LOOK locale category setting.
See the section on Locale Handling for more details.
Beep (enumeration) *
Specifies the circumstances under which olwm should
beep. Permissible values are the strings "always",
"never", and "notices". The string "never" means that
olwm should never beep, "notices" means that olwm
should beep only when a notice appears, and "always"
means that olwm will beep whenever it is appropriate.
Default value: always.
BorderColor (color)
Specifies the color used for window and icon borders.
Default value: black.
ButtonFont (font name)
Font to be used for buttons in menus and notices.
Default value: lucidasans-12.
ClickMoveThreshold (integer)
This value is used when bringing up a menu. If the
pointer moves more than this amount while the menu but-
ton is down, the menu is considered to be in press-
drag-release mode. Otherwise, the menu is in click-
move-click mode. Default value: 5.
ColorFocusLocked (boolean)
Specifies the initial state of the colormap focus pol-
icy. If true, the default colormap is locked into the
hardware. If false, the colormap of the window under
the pointer is kept installed. See the section on
Colormap Installation for further details. Default
value: false.
ColorTracksInputFocus (boolean)
If true, indicates that the colormap focus is to be set
automatically to any window that receives the input
focus. See the section on Colormap Installation for
further details. Default value: false.
CursorFont (font name)
Specifies the font to be used for cursors. It is prob-
ably not useful to change this unless you have an
alternate cursor font with the same encoding as the
OPEN LOOK cursor font. Default value:
-sun-open look cursor-*-*-*-*-*-120-*-*-*-*-*-*.
DefaultIconImage (filename)
Specifies a file containing a bitmap to be used as the
default icon image.
DefaultIconMask (filename)
Specifies a file containing a bitmap to be used as the
default icon mask.
DefaultTitle (string)
Specifies the string to be used in the title bar of
windows that have not provided a string in the WM_NAME
property. Default value: No Name.
DisplayLang (locale name)
Specifies the display language OPEN LOOK locale
category. See the section on Locale Handling for more
details.
DragRightDistance (integer) *
The number of pixels you must drag the mouse to the
right in a menu item to bring up a sub-menu. The sub-
menu always comes up when you move over the menu mark
(the right-pointing triangle), regardless of the drag-
right distance. Default value: 100.
DragThreshold (integer) *
This is the number of pixels the mouse must move while
a mouse button is down in order to have the action be
considered a drag. If the mouse moves fewer than this
number of pixels while the button is down, it is con-
sidered to be click instead of a drag. Default value:
5.
DragWindow (boolean)
If true, drags the entire image of the window when you
move it. Otherwise, just drags the window outline.
Default value: false.
EdgeMoveThreshold (integer)
Specifies the amount of "hysteresis" provided when mov-
ing windows past the edge of the screen. When you move
a window or an icon, it will pause when it touches the
edge of the screen. This is to allow you to easily
position windows right up against the edge of the
screen. If you move farther, the window or icon will
continue to move past the edge. You can prevent win-
dows from ever lapping off the screen by setting an
extremely large value (say, 10000) for this resource,
and you can disable this feature entirely by specifying
a value of zero. Default value: 10.
FlashCount (integer)
Number of times the title bar is flashed when the "Own-
ers?" menu item is activated. Default value: 6.
FlashTime (integer)
Amount of time, in microseconds, for which the title
bar is flashed when the "Owner?" menu item is
activated. Default value: 100000.
FocusLenience (boolean)
If this is set to true, olwm will not enforce the ICCCM
requirement that windows must have the input hint set
in order to receive the input focus. This option is
useful if you run clients that aren't ICCCM-compliant,
like many X11R3-based clients. Default value: false.
Foreground (color)
Specifies the foreground color. This color is used
mainly for the text of window and icon titles and in
menus. Default value: black.
GlyphFont (font name)
Glyph font used for drawing OPEN LOOK graphics. Chang-
ing this font is mainly useful for changing its size.
Specifying a different font, such as a text font, will
result in undesirable behavior. Default value:
-sun-open look glyph-*-*-*-*-*-120-*-*-*-*-*-*.
IconFlashCount (integer)
Number of times to flash the open/close "zoom" lines.
Default value: 3.
IconFlashOffTime (integer)
Amount of time to pause, in microseconds, while
open/close "zoom" lines are not visible. Default
value: 1.
IconFlashOnTime (integer)
Amount of time to pause, in microseconds, while
open/close "zoom" lines are visible. Default value:
20000.
IconFont (font name)
Font used for icon names. Default: lucidasans-12.
IconLocation (enumeration) *
One of the words "top-lr", "top-rl", "bottom-lr",
"bottom-rl", "left-tb", "left-bt", "right-tb", or
"right-bt". These specify that icons should be
arranged along a particular edge of the screen, ordered
from left to right or top to bottom as appropriate.
The words "top", "bottom", "left", and "right" are
synonyms for "top-lr", "bottom-lr", "left-tb", and
"right-tb", respectively. Default value: bottom.
InvertFocusHighlighting (boolean)
In click-to-focus, the input focus is normally
indicated by a solid rectangle in the title bar. In
focus-follows-mouse, focus is normally indicated with
two lines in the title bar. If this resource is true,
the style of highlighting is inverted with respect to
the focus style. This results in two lines for click-
to-focus and a solid bar for focus-follows-mouse.
Default value: false.
KeepTransientsAbove (boolean)
Specifies whether olwm should attempt to keep transient
windows above their owner window. Default value:
false.
KeyboardCommands (enumeration) *
Permissible values for this resource are SunView1,
Basic, and Full. Values are case-sensitive. In Full
mode, all OPEN LOOK Mouseless commands implemented by
the window manager are active. See the section on
Mouseless Navigation for further information. In Basic
mode, the keys active are Open, Front, Help, and the
colormap keys. In SunView1 mode, the only keys active
are Open and Front. Default value: Basic.
MenuAccelerators (boolean)
Determines whether menu accelerators are active. Used
in conjunction with the WindowMenuAccelerators
resource. Both must be set to true for menu accelera-
tors to be active. Default value: true.
MinimalDecor (list of strings)
Specifies a list of windows that are to be decorated
minimally. Decoration on such windows includes only a
thin border and resize corners, with no title bar or
window button. The value should be a whitespace-
separated list of strings. Each string should specify
an application's class or instance name, as passed in
the WM_CLASS property. Most applications set this pro-
perty based on the name of the executable (i.e.
argv[0]). For example, to specify that the clock and
the calculator should be decorated minimally, you would
use the following resource:
olwm.MinimalDecor: calctool clock
Many applications will allow you to override the value
of the WM_CLASS property using the -name option on the
command line. Default value: (null).
MouseChordMenu (boolean)
If true, uses a chorded mouse button combination for
MENU instead of shift keys. See the Mouse Buttons sec-
tion for further details. Default value: false.
MouseChordTimeout (integer)
Specifies the amount of time, in milliseconds, that
olwm is to wait for subsequent events to disambiguate
chorded mouse button event sequences. Default value:
100.
MultiClickTimeout (integer) *
The time, in tenths of a second, that differentiates a
double-click from two single clicks. This value is
also used to distinguish the click-move-click and
press-drag-release modes of pop-up menus. If the MENU
button is held down longer than this amount of time,
the menu is considered to be in press-drag-release
mode, otherwise it is considered to be in click-move-
click mode. Default value: 5.
Numeric (locale name)
Specifies the numeric format OPEN LOOK locale category.
See the section on Locale Handling for more details.
PaintWorkspace (boolean)
If true, olwm will use the WorkspaceColor resource to
set the workspace (root window) background color. If
false, olwm will not change the root window background.
This is useful If you prefer to set your own workspace
color using xsetroot(1) or a similar program. Default
value: true.
PointerWorkspace (boolean)
If true, olwm will set the workspace (root window) cur-
sor. If false, olwm will not change the root window
cursor. This is useful if you prefer to set your own
workspace cursor using xsetroot(1) or a similar pro-
gram. Default value: true.
PPositionCompat (boolean)
Turns on backward compatibility for older applications
that have a habit of always setting the PPosition flag
in the WM_NORMAL_HINTS property, even when they haven't
set a position. This most often occurs with X11R3-
based clients. Without backward compatibility, these
windows will always appear in the upper-left corner of
the screen. With backward compatibility, these windows
will be positioned according to the default OPEN LOOK
window placement policy, along the diagonal of the
screen. This option will not affect windows that have
a geometry specified on the command line. Default
value: false.
PopupJumpCursor (boolean) *
Specifies whether to warp the cursor to pop-up windows.
Default value: true.
PrintWarnings (boolean)
Determines whether olwm will issue non-fatal warning
messages (such as X protocol errors) to its standard
error file. Default value: false.
RaiseOnActivate (boolean)
Specifies whether a window is to be raised when it is
activated via a Mouseless command. Default value:
true.
RaiseOnMove (boolean)
Tells olwm to raise a window whenever it is moved by
the user. Default value: false.
RaiseOnResize (boolean)
Tells olwm to raise a window whenever it is resized by
the user. Default value: false.
RefreshRecursively (boolean)
Determines how the Refresh menu items on the window and
workspace menus operate. If the value is true, olwm
will walk the window hierarchy and send exposure events
to every window. This is useful for refreshing windows
that have backing store. If the value is false, olwm
will map a window and then unmap it, causing all win-
dows underneath that do not have backing store get
exposures. When this feature is on, the Refresh opera-
tion generates a large amount of client-server traffic.
It may be useful to turn this feature off if the con-
nection transport has low bandwidth or high latency.
Default value: true.
ReverseVideo (boolean)
If true, reverses the sense of black and white on mono-
chrome screens. Ignored for color screens. Default
value: false.
RubberBandThickness (integer)
Specifies the thickness of the "rubber-band" line that
is drawn when a window is resized, when a group of win-
dows is selected by dragging a rectangle on the root,
and when a window is moved and the value of the
DragWindow resource is false. Default value: 2.
RunSlaveProcess (boolean)
If false, disables the running of olwmslave(1) at
startup time. If the slave process is not running,
Magnify Help will not be available on objects owned by
olwm such as pushpins and resize corners. Default
value: true.
SaveWorkspaceCmd (string)
The command to execute to perform the Save Workspace
functionality. This command defaults to running
owplaces(1) which saves the currently running clients
into the OpenWindows startup script
$HOME/.openwin-init. Default value:
owplaces -silent -multi -local -script -tw -output
$HOME/.openwin-init
SaveWorkspaceTimeout (integer)
Number of seconds to wait while the Save Workspace
operation is in progress. If the Save Workspace com-
mand has not completed within this amount of time, the
operation is considered to have failed. Default value:
30.
SelectDisplaysMenu (boolean) *
If true, pressing the SELECT mouse button will bring up
a menu item's sub-menu (if any) instead of executing
the sub-menu's default action. Default value: false.
SelectionFuzz (integer)
Number of pixels of "fuzz" to be applied when selecting
windows and icons by dragging a rectangle on the
workspace. Consider an object that lies almost
entirely within the selection rectangle, but that laps
outside the rectangle by a few pixels. The object will
be considered to be within the selection rectangle if
it laps outside by fewer than or equal to "fuzz" pix-
els. Default value: 1.
SelectToggleStacking (boolean)
If true, double-clicking on a window will push it to
the back instead of zooming it to and from its full
size. Default value: false.
SelectWindows (boolean)
If false, the SELECT mouse button will not select win-
dows and icons. Its other functions are unaffected.
The ADJUST mouse button can still be used to select
windows and icons. Default value: true.
ServerGrabs (boolean)
Controls whether olwm grabs the server while menus and
notices are up. Default value: true.
SetInput (enumeration) *
Controls the input focus mode. If the value is
"select", it means click-to-focus. If the value is
"followmouse", it means focus-follows-mouse. Default
value: select.
ShowMoveGeometry (boolean)
Indicates whether the geometry box should be shown
while moving windows and icons. Default value: false.
ShowResizeGeometry (boolean)
Indicates whether the geometry box should be shown
while resizing windows. Default value: false.
SnapToGrid (boolean)
Determines whether icons will snap to a grid when they
are moved. Default value: false.
StartDSDM (boolean)
Determines whether olwm will provide the DSDM service.
See the section on Drag and Drop for further details.
Default value: true.
TextFont (font name)
Font used in the text of notices. Default:
lucidasans-12.
TitleFont (font name)
Font used in title bars atop windows and menus.
Default: lucidasans-12 Bold.
TransientsSaveUnder (boolean)
Specifies whether the save-under attribute of frames of
transient windows is to be forced on. Default value:
false.
TransientsTitled (boolean)
Specifies whether transient windows should have title
bars. Normally, transient windows have a title bar and
resize corners, but no window button or pushpin. Set-
ting this resource to false will remove the title bar
from transient windows. Default value: true.
Use3D (boolean)
Specifies whether to use 3D OPEN LOOK when possible.
If false, 3D look is never used. If true, 3D is used
unless the display hardware cannot support it. Default
value: true.
Use3DFrames (boolean)
Specifies whether to use a 3D look for the frame bord-
ers. If true, the frames will be given a 3D look; oth-
erwise, they have the same thick border as in 2D look.
Some people prefer the look of 3D frames, but it is
more difficult to distinguish selected from unselected
windows with this option turned on. Default value:
false.
Use3DResize (boolean)
Specifies whether the window resize corners are to be
in the 3D look. If false, the 2D look is used for win-
dow resize corners. Default value: true.
WindowCacheSize (integer)
Olwm keeps a cache of windows in order to minimize
unnecessary window creation and destruction. The value
of this resource specifies the size of this cache.
Setting this resource to zero disables the window
cache. Default value: 500.
WindowColor (color) *
Specifies the color of windows. This is the "BG1"
color for 3D OPEN LOOK. It is used for the backgrounds
of windows, menus, and notices. The 3D effect is
achieved by using highlight and shadow colors derived
from this color. Default value: #cccccc. This speci-
fies a 20% gray value.
WindowMenuAccelerators (boolean)
Determines whether menu accelerators are active. Used
in conjunction with the MenuAccelerators resource.
Both must be set to true for menu accelerators to be
active. Default value: true.
WorkspaceBitmapBg (color specification)
Specifies the background color used for the workspace
bitmap when the WorkspaceStyle resource is "tilebit-
map". Default value: black.
WorkspaceBitmapFg (color specification)
Specifies the foreground color used for the workspace
bitmap when the WorkspaceStyle resource is "tilebit-
map". Default value: white.
WorkspaceBitmapFile (filename)
Specifies a X bitmap file that will be used for the
workspace background when WorkspaceStyle is "tilebit-
map". If the filename is not a full path name, the
following directories are searched:
$OPENWINHOME/etc/workspace/patterns
$OPENWINHOME/include/X11/include/bitmaps
/usr/X11/include/X11/include/bitmaps
Default value: gray.
WorkspaceColor (color) *
Specifies the color for the workspace (root window).
On startup, olwm will set the root window's background
color to the color specified by this resource, and it
will restore the default background on shutdown. To
turn off this behavior, see the description of the
PaintWorkspace resource. Default value: #40a0c0. This
specifies a light blue color. Note: earlier versions
of olwm would accept a bitmap file name as the value of
the WorkspaceColor resource. This is no longer sup-
ported, and the WorkspaceBitmapFile, WorkspaceBitmapBg,
and WorkspaceBitmapFg resources should be used instead.
WorkspaceStyle (enumeration)
This controls how the workspace is painted. If the
value is "paintcolor", the solid color specified by the
WorkspaceColor resource is used. If the value is
"tilebitmap", the workspace is tiled with a bitmap
using the WorkspaceBitmapFile, WorkspaceBitmapBg, and
WorkspaceBitmapFg resources. If the value is
"default", the server default root-weave pattern is
used. If the value of the PaintWorkspace resource is
false, then all of these resources are ignored and the
workspace color or pattern is left unchanged. Default
value: paintcolor
SCREEN RESOURCES
In addition to the global resources described above, olwm
also uses screen-specific resources. The first component of
the resource specification is the trailing pathname com-
ponent of argv[0]. The second component is the screen
number appended to the string `screen'. The screens are
numbered sequentially starting from zero. The third com-
ponent of the resource name is the name of the resource
itself. For example,
olwm.screen1.ReverseVideo: true
enables reverse video on screen number 1 for olwm. To affect
all screens, you can use resource wildcarding. For example,
`olwm*ReverseVideo: true' will set reverse video for all
screens olwm manages.
Unlike many of the global resources, the screen-specific
resources are only applied at olwm startup.
The following resources are available both globally and on a
per-screen basis. A screen-specific resource overrides the
corresponding global setting for that screen. Note that
screen specific settings for WorkspaceColor and WindowColor
will only affect olwm; this may cause clashes with XView
clients which only use the global setting.
Background
BorderColor
Foreground
ReverseVideo
WindowColor
WorkspaceColor
The following resources allow the selection of visuals other
than the screen's default. Available visuals may be listed
with the xdpyinfo(1) command.
Depth (integer)
Specify the visual depth to be used when searching for
visuals. Default value: none.
Visual (enumeration)
Specify the visual class to be used when searching for
visuals. Valid visual classes are StaticGray, GrayS-
cale, StaticColor, PseudoColor, TrueColor, and
DirectColor. Names are case-sensitive. Default value:
none.
VisualID (id)
Specify the visual ID to be used. Note: specifying a
visual by its ID is not portable, as IDs may vary from
server to server and even from one invocation of a
server to the next. Default value: none.
MOUSELESS NAVIGATION
Olwm implements OPEN LOOK Mouseless operations. This is a
set of functions bound to keys that enable one to use the
window system entirely without a pointing device. Some
Mouseless functions are also useful for "cross-over" users,
who may want to use them as accelerators for mouse-based
operations. The full benefits of Mouseless operations are
realized in click-to-focus mode, although the Mouseless
operations can still be used in focus-follows-mouse mode.
To use the Mouseless functions, you must make sure that the
KeyboardCommands resource value is "Full". Other settings
for this resource will leave most of the Mouseless functions
disabled. For further details, see the description of the
KeyboardCommands resource in the Global Resources section.
Enabling Mouseless operation only activates keyboard-based
functions. It does not affect mouse functions in any way.
One can navigate from window to window using the Next Appli-
cation, Previous Application, Next Window, and Previous Win-
dow functions, bound by default to Alt-n, Alt-Shift-n, Alt-
w, and Alt-Shift-w, respectively. (See the section on
Mouseless Navigation for more detailed information.) You
can bring up both the window and the workspace menu using
Alt-m and Alt-Shift-m, respectively. Once a menu is up, you
can navigate through it by using the arrow keys or by press-
ing the first letter of the menu item you want to go to.
You can execute the current item by pressing Return, or you
can cancel the menu using Stop or Escape.
When Mouseless navigation is turned on, Move and Resize
items will appear on the window menu. These items provide
an alternative technique for moving and resizing windows.
They can be invoked using the mouse, using the Mouseless
menu navigation functions from the keyboard, or by using
Menu Accelerator keys (although they are not bound to any
accelerator keys by default). After selecting either of
these items, you will be put into a mode where you can move
or resize the window using keyboard keys. In Move mode, you
can use the arrow keys to move the window in the desired
direction. You can also hold down the Control key to "jump"
the window by a larger distance each time you press an arrow
key. You can press Return to accept the new location, or
you can press Escape or Stop to abort the move operation.
In Resize mode, the first arrow key selects the edge you are
moving, and subsequent arrow keys move that edge. For exam-
ple, to shrink a window from the right (that is, to move its
right edge to the left) you would first enter resize mode,
press the right arrow key to select the right edge, and then
press the left arrow key to move this edge to the left. As
in move mode, you can hold down Control to "jump" the edge
by a greater increment. You can press Return to accept the
new size, and you can press Escape or Stop to abort the
resize operation.
MENU ACCELERATORS
Olwm supports accelerator keys for certain items on the Win-
dow Menu. By default, the items for which accelerators are
enabled are Close (Meta-W) and Quit (Meta-Q). Pressing
these key combinations will operate on the window or icon
that has the input focus. Other Window Menu items are not
bound to key combinations, but can be bound with resources.
See the Key Binding Resources section (below) for further
information. When a menu accelerator key is active for a
particular function, an indication of this appears at the
right edge of the menu item. Key combinations with modif-
iers are displayed in a self-evident fashion, except for the
Meta modifier, which is displayed as a diamond mark. The
meta keys are marked with diamonds on SPARC keyboards. On
x86 keyboards the meta key is simulated by pressing the Con-
trol and Alt keys at the same time.
The default menu accelerator bindings may conflict with cer-
tain popular applications (such as Emacs or the Athena text
widget). It is thus possible to disable menu accelerators
on a per-application basis. To disable menu accelerators,
add a resource of the form
olwm.Client.class.MenuAccelerators: false
to the resource database, where class is the application's
class or instance name as written in the WM_CLASS property.
For instance, to disable menu accelerators for Emacs, one
would add the following
olwm.Client.Emacs.MenuAccelerators: false
to the .Xdefaults file.
KEY BINDING RESOURCES
Key bindings for mouseless navigation functions and menu
accelerator keys are specified using resources. There is
one resource per function, and the value of the resources
are the keys to which the function is bound. The resource
value consists of a comma-separated list of key specifica-
tions. Each key specification consists of a keysym option-
ally followed by modifier keysyms; the modifier keysyms are
separated by `+' signs. For example, to bind a function to
F2, control-F3, and alt-shift-F4, one would use the value:
F2,F3+Control,F4+Shift+Alt
Any keysym whose key is in the modifier mapping may be used
as a modifier. The following can also be used as aliases
for common modifier keysyms: Shift, Lock, Control, Ctrl,
Ctl, Meta, Alt, Super, and Hyper.
Resource names are prefixed with the trailing pathname com-
ponent of argv[0], followed by KeyboardCommand for mouseless
navigation functions, or MenuAccelerator for menu accelera-
tor keys, followed by one of the resource names from the
following list. (Note that the KeyboardCommand resource
component is singular, and is not to be confused with the
KeyboardCommands global resource name.) For example, the
resource specification for setting the Stop function would
be:
olwm.KeyboardCommand.Stop
and the resource specification for setting the Back menu
accelerator function would be:
olwm.MenuAccelerator.Back
Each item in this list is followed by its default keyboard
binding and a description of what the function does. Items
marked with an asterisk `*' involve keyboard grabs. Items
not marked with an asterisk are active only while olwm is in
a mode, such as when a menu is up. Items marked with an
exclamation point `!' are menu accelerators and are speci-
fied using the MenuAccelerator resource component as
described above. Items not marked with an exclamation point
are considered mouseless navigation functions and use the
KeyboardCommand resource component.
Most of the mouseless navigation functions that use grabs
are active only when the KeyboardCommands resource is set to
Full. The menu accelerator functions all use grabs, and they
are controlled by the global resources MenuAccelerators and
WindowMenuAccelerators. For further information, see the
description of these resources in the Global Resources sec-
tion.
Stop (L1, Escape)
Abort the current mode or action.
DefaultAction (Return, Meta-Return, Enter)
Execute the default action for the current menu or
notice.
Select (space)
Select the current button.
Adjust (Alt-Insert)
Toggle the selected state of the current object.
Menu (Alt-space)
Bring up a menu on the current object.
InputFocusHelp (?, Control-?)
Bring up Help on the object with the input focus.
Up (up-arrow)
Move up one item.
Down (down-arrow)
Move down one item.
Left (left-arrow)
Move left one item.
Right (right-arrow)
Move right one item.
JumpUp (Control up-arrow)
Move up ten items.
JumpDown (Control down-arrow)
Move down ten items.
JumpLeft (Control left-arrow)
Move left ten items.
JumpRight (Control right-arrow)
Move right ten items.
RowStart (Home, R7)
Move to the start of the current row.
RowEnd (End, R13)
Move to the end of the current row.
DataStart (Control-Home)
Move to the start of the data.
DataEnd (Control-End)
Move to the end of the data.
FirstControl (Control-[)
Move to the first item.
LastControl (Control-])
Move to the last item.
NextElement (Tab, Control-Tab)
Move to the next item.
PreviousElement (Shift-Tab, Control-Shift-Tab)
Move to the previous item.
Open (Alt-L7) *
Open the object with the input focus.
Help (Help) *
Bring up Magnify Help on the object under the pointer.
LockColormap (Control-L2) *
Install the colormap of the subwindow under the
pointer, and give the colormap focus to the top-level
window containing the pointer. See Colormap Installa-
tion for further details.
UnlockColormap (Control-L4) *
Revert to color-follows-mouse mode, and unset colormap
focus. See Colormap Installation for further details.
Front (Alt-L5) *
Bring the object with the input focus to the front.
FocusToPointer (Alt-Shift-j) *
Set the focus to the window under the pointer.
NextApp (Alt-n) *
Move the focus to the next base window. Windows are
ordered clockwise starting at the top. Icons come
after all windows, also in a clockwise fashion. Order
proceeds from the last icon on a screen to the first
window of the next screen. After the last screen, the
order wraps back around to the first screen.
PreviousApp (Alt-Shift-n) *
Move the focus to the previous base window. See Nex-
tApp for details about the window traversal order.
ToggleInput (Alt-t) *
Move the input focus to the previous window that had
the input focus.
NextWindow (Alt-w) *
Move to the next window in the family of windows con-
sisting of a base window and a set of pop-up windows.
Windows are ordered clockwise, starting at the top of
the screen.
PreviousWindow (Alt-Shift-w) *
Move to the previous window in the family of windows
consisting of a base window and a set of pop-up win-
dows. Windows are ordered clockwise, starting at the
top of the screen.
TogglePin (Meta-Insert) *
Toggle the state of the pin of the window with the
input focus.
SuspendMouseless (Alt-z) *
Temporarily suspend all key grabs associated with
Mouseless operation.
ResumeMouseless (Alt-Shift-z) *
Resume grabs after temporary suspension.
QuoteNextKey (Alt-q) *
Pass the next key sequence to the application with the
focus, ignoring any grabs.
Refresh (no binding) *!
Repaint the window with the focus.
Back (no binding) *!
Move the focus window behind other windows.
OpenClose (Meta-W) *!
Toggle the open/close state of the window with the
focus.
FullRestore (no binding) *!
Toggle the full-sized/normal-sized state of the window
with the focus.
Quit (Meta-Q) *!
Quit the window with the focus.
Owner (no binding) *!
Flash the owner window of the pop-up window with the
focus.
WorkspaceMenu (Alt-Shift-m) *
Bring up the workspace menu.
WindowMenu (Alt-m) *
Bring up the window menu on the window with the focus.
Move (no binding) *!
Move the window with the focus.
Resize (no binding) *!
Resize the window with the focus.
OpenClosePointer (L7, Meta-w) *
Toggle the open/close state of the window or icon under
the pointer.
RaiseLower (L5) *
Raise the window under the pointer if obscured by other
windows. Otherwise, lower the window if it obscures
other windows.
MODIFIER CUSTOMIZATION
Olwm will alter the operation of certain mouse-based func-
tions based on the state of the modifier keys. The rela-
tionship between the alteration and the associated modifier
keys is controlled by a set of resources. Resource names
are prefixed with the trailing pathname component of
argv[0], followed by Modifier, followed by a resource from
the list below. For example, the resource specification to
bind the Reduce modifier would typically be
olwm.Modifier.Reduce
The value of each resource is a comma-separated list of
modifier keysyms. Each item in this list is followed by its
default modifier and a description of what it does.
Constrain (Control)
Constrain a move or resize operation to be only on a
horizontal or vertical direction.
Ignore (Lock, NumLock, mod5, Mode_switch)
The set of modifiers to be ignored when processing
mouse button events. This resource should contain the
set of locking modifiers, so that mouse actions are
still interpreted properly even while locking modifiers
are in effect. The mod5 modifier is included in this
set because XView places function keys into this row in
the modifier mapping table for use with quick-move and
quick-copy operations.
Invert (Shift)
When moving windows, temporarily invert the sense of
the DragWindow resource. When resizing a window, tem-
porarily move the window as long as this modifier is
held down. Return to resizing when the modifier is
released.
Reduce (Meta)
When moving windows, reduce the amount of mouse motion
by a factor of ten.
SetDefault (Control)
Sets the default item for a menu.
WMGrab (Alt)
Using the WMGrab modifier allows access to the mouse
button functions anywhere over the window, not just
over the window's title bar and border.
ENVIRONMENT
DISPLAY
Specifies the X11 server to which to connect.
LANG, LC_CTYPE, LC_MESSAGE, LC_TIME
These variables specify which locale to use when other
methods of locale announcement are not available. (See
the section on Locale Handling for more details.)
OLWMMENU
Specifies a file to use for the Workspace Menu.
OPENWINHOME
Specifies the location of the OpenWindows software.
FILES
$HOME/.openwin-menu.localename
$HOME/.openwin-menu
Contains the user-customized Workspace Menu specifica-
tion.
$OPENWINHOME/lib/openwin-menu.locale-name
$OPENWINHOME/lib/openwin-menu
Contains the default Workspace Menu specification.
$HOME/.openwin-init
Stores the command lines obtained during the Save
Workspace operation.
$OPENWINHOME/lib/app-defaults/Olwm
$OPENWINHOME/lib/locale/locale-name/app-defaults/Olwm
Specifies system-wide default resource values.
TRADEMARKS
OPEN LOOK is a trademark of AT&T.
The X Window system is a trademark of the Massachusetts
Institute of Technology.
OpenWindows is a trademark of Sun Microsystems, Inc.
REFERENCES
Rosenthal, David S.H. Inter-Client Communication Conven-
tions Manual for X11. Copyright 1989 by the Massachusetts
Institute of Technology. This document is commonly known as
the ICCCM. It is an X Consortium Standard that specifies
conventions to which all X11 clients must adhere.
OPEN LOOK Graphical User Interface Functional Specification.
Copyright 1989 by Sun Microsystems, Inc. Addison-Wesley
Publishing Company, Inc. ISBN 0-201-52365-5.
OPEN LOOK Graphical User Interface International Extensions
Functional Specification. Draft 1.1 (May 10, 1990). Copy-
right 1990 by Unix International.
SEE ALSO
dsdm(1), olwmslave(1), openwin(1), owplaces(1), props(1),
setlocale(3C), xinit(1), Xsun(1)
NOTES
The resource names do not follow any classing structure.
There is no general way to specify resources on a per-client
basis.
There is no way to reconfigure the mouse buttons.
The uses of the modifier keys described in the Modifier Cus-
tomization section interferes with the button bindings for
one- and two-button mice. The default value of
Modifier.Invert is Shift, which interferes with using
shift-button1 for ADJUST. The default value of
Modifier.Constrain is Control, which interferes with using
control-button1 for MENU (on one-button mice only). One can
set the Modifier.Invert and Modifier.Constrain resources to
null (or to other modifiers) to avoid these conflicts,
allowing full access to ADJUST and MENU on systems with one-
and two-button mice. There is still a further conflict, as
the default value of Modifier.SetDefault is also Control.
Using control-button1 on a one-button system will bring up
the menu, but will set the menu's default item. One must
release the Control key after the menu is up in order to get
normal menu operation. The choice of Alt as the default
value for Modifier.WMGrab may conflict with some applica-
tions' key bindings.
The Exit menu item on the Workspace Menu doesn't really shut
down the server. It kills off all clients being managed by
the window manager, and then it exits the window manager
itself. This works properly if some outside agent such as
xinit(1) or xdm(1) is waiting for the window manager or a
client to exit. The outside agent will take care of shut-
ting down the server or reinitializing it. If you've
started up the server a different way, this option may not
work. Instead, the server will be left running with no
clients and no window manager running, and you will have to
login from elsewhere to kill the server. A common cause of
this problem is an .xinitrc script that inadvertently leaves
a non-windowed application (such as a daemon) running in the
background. If the .xinitrc script ends with the wait shell
command, it will never terminate. The fix is to change the
script to either wait for a particular process-id, or to run
the daemon in a subshell:
(daemon &)
Olwm is fairly simplistic about how it manages its keyboard
bindings. For example, if you bind a function to control-
F2, olwm will grab F2 with the Control modifier and with all
combinations of the Lock and NumLock modifiers. If another
locking modifier is in effect, olwm's passive grab will not
be activated, and thus the function will not work.
Olwm cannot manage multiple locales at one time, therefore
all clients should be running in the same locale. The "C"
locale is the exception. Applications using the "C" locale
(such as non-internationalized applications) can be mixed
with applications using one other locale.
Olwm does not handle different sizes of the glyph fonts
well. Each locale can define a different size for the
default font (for example, the default glyph font size is 12
for the "C" locale and is 14 for the "japanese" locale).
Olwm does not re-position the window decorations after
switching locale, therefore the window decorations may
appear to be wrong. To remedy this problem partially, olwm
will not change the font when locale is switching from non-
"C" locale to the "C" locale.
There is no input focus feedback for non-rectangular win-
dows. The title string of non-rectangular windows cannot be
displayed. Non-rectangular icon windows are not supported.
Olwm will not dynamically track screen-specific and client-
specific resources. Changes to global resources, key bind-
ing resources, and modifier resources are applied dynami-
cally.
The interaction of the AutoColorFocus, ColorFocusLocked, and
ColorTracksInputFocus resources and the color locking and
unlocking keys is overly complex.
Changing the Display Language locale setting or editing the
menu specification file will cause olwm to unpin any menus
that were pinned at the time.
Resources that specify time values use inconsistent units.
Some resources are in tenths of a second, some are in mil-
liseconds, and some are in microseconds.
The OpenWindows environment may no longer be supported in a
future release. You may want to migrate to CDE, the Common
Desktop Environment.
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