NAME
bubbles - frying pan / soft drink simulation
SYNOPSIS
bubbles [-display host:display.screen] [-foreground color]
[-background color] [-window] [-root] [-mono] [-install]
[-visual visual] [-simple] [-broken] [-3D] [-file filename]
[-directory directoryname]
DESCRIPTION
Bubbles sprays lots of little random bubbles all over the
window which then grow until they reach their maximum size
and go pop. The inspiration for this was watching little
globules of oil on the bottom of a frying pan and it also
looks a little like bubbles in fizzy soft drink. The
default mode uses fancy ray-traced bubbles but there is also
a mode which just draws circles in case the default mode is
too taxing on your hardware.
OPTIONS
Depending on how your bubbles was compiled, it accepts the
following options:
-foreground
Colour of circles if -simple mode is selected.
-background
Colour of window background.
-window Draw on a newly-created window. This is the
default.
-root Draw on the root window.
-mono If on a color display, pretend we're on a monochrome
display.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the
name of a visual class, or the id number (decimal or
hex) of a specific visual.
-delay microseconds
How much of a delay should be introduced between
steps of the animation. Default 1, or about 1
microsecond. Actually, this is the delay between
each group of 15 new bubbles since such a delay
between each step results in a very slow animation
rate.
-nodelay
Same as -delay 0.
-simple Don't use the default fancy pixmap bubbles. Just
draw circles instead. This may give more bearable
performance if your hardware wasn't made for this
sort of thing.
-broken Don't hide bubbles when they pop. This was a bug
during development but the results were actually
quite attractive. (This option is only available if
you have the XPM library available and the imake
generated Makefile has defined HAVE_XPM).
-3D Normally, the simulation is done completely in two
dimensions. When a bubble swallows up another bub-
ble, the areas of each are added to get the area of
the resulting bubble. This option changes the algo-
rithm to instead add volume (imagining each to be a
sphere in 3D space). The whole thing looks more
realistic but I find it attracts attention to the
flickering of each bubble as they are move and are
redrawn. Your mileage may vary.
-file filename
Use the pixmap definitions in the given file,
instead of the default (if one is compiled in).
This is ignored if -simple is specified. If the
file is compressed (either with compress or gzip),
it is decompressed before use. (This option only
works if you have XPM compiled into your binary and
you have compiled with BUBBLES_IO set in bubbles.h.
This is not the default).
-directory directoryname
Similar to -file except the file is taken randomly
from the contents of the specified directory.
(Again, this option is only available if you have
XPM and BUBBLES_IO was set when compiling. See
above).
-quiet Don't print messages explaining why one or several
command line options were ignored. This is disabled
by default.
NOTES
If you find the pace of things too slow, remember that there
is a delay even though you specify no -delay option. Try
using -nodelay although beware of the effects of irritation
of other users if you're on a shared system as you bleed
their CPU time away.
Some tools to assist in creation of new bubbles are included
in the source distribution. These can either be loaded with
the -file or -directory options (if available) or they can
be used in place of the distributed default bubble
(bubble_default.c). You might like to copy these scripts to
a permanent location and use them. Read bubbles.README.
Rendered bubbles are not supported on monochrome displays.
I'm not convinced that small bubbles, even dithered properly
are going to look like anything more than a jumble of random
dots.
BUGS
There is a delay before something appears on the screen when
using rendered bubbles. The XPM library seems to take a
long time to make pixmaps out of raw data. This can be
irritating on slower systems.
The movement of the bubbles looks jerky if an incomplete set
of bubbles is used.
The hide/display algorithm could do with some work to avoid
flickering when -nodelay is set.
ENVIRONMENT
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides
the global resources stored in the RESOURCE_MANAGER
property.
SEE ALSO
X(1), xscreensaver(1)
DISTRIBUTION POLICY
This work is Copyright O 1995, 1996 by James Macnicol. Dis-
tribution is allowed under the terms of the GNU General Pub-
lic License. Look at the sources for the legalese.
AUTHOR
James Macnicol <J.Macnicol@student.anu.edu.au>.
|
Закладки на сайте Проследить за страницей |
Created 1996-2025 by Maxim Chirkov Добавить, Поддержать, Вебмастеру |