glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv - set the current texture coordinates
void glTexCoord1f( GLfloat s )
void glTexCoord1i( GLint s )
void glTexCoord1s( GLshort s )
void glTexCoord2d( GLdouble s,
GLdouble t )void glTexCoord2f( GLfloat s,
GLfloat t )void glTexCoord2i( GLint s,
GLint t )void glTexCoord2s( GLshort s,
GLshort t )void glTexCoord3d( GLdouble s,
GLdouble t, GLdouble r )void glTexCoord3f( GLfloat s,
GLfloat t, GLfloat r )void glTexCoord3i( GLint s,
GLint t, GLint r )void glTexCoord3s( GLshort s,
GLshort t, GLshort r )void glTexCoord4d( GLdouble s,
GLdouble t, GLdouble r, GLdouble q )void glTexCoord4f( GLfloat s,
GLfloat t, GLfloat r, GLfloat q )void glTexCoord4i( GLint s,
GLint t, GLint r, GLint q )void glTexCoord4s( GLshort s,
GLshort t, GLshort r, GLshort q )
void glTexCoord1fv( const GLfloat *v )
void glTexCoord1iv( const GLint *v )
void glTexCoord1sv( const GLshort *v )
void glTexCoord2dv( const GLdouble *v )
void glTexCoord2fv( const GLfloat *v )
void glTexCoord2iv( const GLint *v )
void glTexCoord2sv( const GLshort *v )
void glTexCoord3dv( const GLdouble *v )
void glTexCoord3fv( const GLfloat *v )
void glTexCoord3iv( const GLint *v )
void glTexCoord3sv( const GLshort *v )
void glTexCoord4dv( const GLdouble *v )
void glTexCoord4fv( const GLfloat *v )
void glTexCoord4iv( const GLint *v )
void glTexCoord4sv( const GLshort *v )
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