glMultiTexCoord1dARB, glMultiTexCoord1fARB, glMultiTexCoord1iARB, glMultiTexCoord1sARB, glMultiTexCoord2dARB, glMultiTexCoord2fARB, glMultiTexCoord2iARB, glMultiTexCoord2sARB, glMultiTexCoord3dARB, glMultiTexCoord3fARB, glMultiTexCoord3iARB, glMultiTexCoord3sARB, glMultiTexCoord4dARB, glMultiTexCoord4fARB, glMultiTexCoord4iARB, glMultiTexCoord4sARB, glMultiTexCoord1dvARB, glMultiTexCoord1fvARB, glMultiTexCoord1ivARB, glMultiTexCoord1svARB, glMultiTexCoord2dvARB, glMultiTexCoord2fvARB, glMultiTexCoord2ivARB, glMultiTexCoord2svARB, glMultiTexCoord3dvARB, glMultiTexCoord3fvARB, glMultiTexCoord3ivARB, glMultiTexCoord3svARB, glMultiTexCoord4dvARB, glMultiTexCoord4fvARB, glMultiTexCoord4ivARB, glMultiTexCoord4svARB - set the current texture coordinates
GLdouble s )void glMultiTexCoord1fARB( GLenum target,
GLfloat s )void glMultiTexCoord1iARB( GLenum target,
GLint s )void glMultiTexCoord1sARB( GLenum target,
GLshort s )void glMultiTexCoord2dARB( GLenum target,
GLdouble s, GLdouble t )void glMultiTexCoord2fARB( GLenum target,
GLfloat s, GLfloat t )void glMultiTexCoord2iARB( GLenum target,
GLint s, GLint t )void glMultiTexCoord2sARB( GLenum target,
GLshort s, GLshort t )void glMultiTexCoord3dARB( GLenum target,
GLdouble s, GLdouble t, GLdouble r )void glMultiTexCoord3fARB( GLenum target,
GLfloat s, GLfloat t, GLfloat r )void glMultiTexCoord3iARB( GLenum target,
GLint s, GLint t, GLint r )void glMultiTexCoord3sARB( GLenum target,
GLshort s, GLshort t, GLshort r )void glMultiTexCoord4dARB( GLenum target,
GLdouble s, GLdouble t, GLdouble r, GLdouble q )void glMultiTexCoord4fARB( GLenum target,
GLfloat s, GLfloat t, GLfloat r, GLfloat q )void glMultiTexCoord4iARB( GLenum target,
GLint s, GLint t, GLint r, GLint q )void glMultiTexCoord4sARB( GLenum target,
GLshort s, GLshort t, GLshort r, GLshort q )
const GLdouble *v )void glMultiTexCoord1fvARB( GLenum target,
const GLfloat *v )void glMultiTexCoord1ivARB( GLenum target,
const GLint *v )void glMultiTexCoord1svARB( GLenum target,
const GLshort *v )void glMultiTexCoord2dvARB( GLenum target,
const GLdouble *v )void glMultiTexCoord2fvARB( GLenum target,
const GLfloat *v )void glMultiTexCoord2ivARB( GLenum target,
const GLint *v )void glMultiTexCoord2svARB( GLenum target,
const GLshort *v )void glMultiTexCoord3dvARB( GLenum target,
const GLdouble *v )void glMultiTexCoord3fvARB( GLenum target,
const GLfloat *v )void glMultiTexCoord3ivARB( GLenum target,
const GLint *v )void glMultiTexCoord3svARB( GLenum target,
const GLshort *v )void glMultiTexCoord4dvARB( GLenum target,
const GLdouble *v )void glMultiTexCoord4fvARB( GLenum target,
const GLfloat *v )void glMultiTexCoord4ivARB( GLenum target,
const GLint *v )void glMultiTexCoord4svARB( GLenum target,
const GLshort *v )
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