glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv - set the current color
GLbyte green,
GLbyte blue )
void glColor3d(
GLdouble red,
GLdouble green,
GLdouble blue )
void glColor3f(
GLfloat red,
GLfloat green,
GLfloat blue )
void glColor3i(
GLint red,
GLint green,
GLint blue )
void glColor3s(
GLshort red,
GLshort green,
GLshort blue )
void glColor3ub(
GLubyte red,
GLubyte green,
GLubyte blue )
void glColor3ui(
GLuint red,
GLuint green,
GLuint blue )
void glColor3us(
GLushort red,
GLushort green,
GLushort blue )
void glColor4b(
GLbyte red,
GLbyte green,
GLbyte blue,
GLbyte alpha )
void glColor4d(
GLdouble red,
GLdouble green,
GLdouble blue,
GLdouble alpha )
void glColor4f(
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha )
void glColor4i(
GLint red,
GLint green,
GLint blue,
GLint alpha )
void glColor4s(
GLshort red,
GLshort green,
GLshort blue,
GLshort alpha )
void glColor4ub(
GLubyte red,
GLubyte green,
GLubyte blue,
GLubyte alpha )
void glColor4ui(
GLuint red,
GLuint green,
GLuint blue,
GLuint alpha )
void glColor4us(
GLushort red,
GLushort green,
GLushort blue,
GLushort alpha )
void glColor3dv( const GLdouble *v )
void glColor3fv( const GLfloat *v )
void glColor3iv( const GLint *v )
void glColor3sv( const GLshort *v )
void glColor3ubv( const GLubyte *v )
void glColor3uiv( const GLuint *v )
void glColor3usv( const GLushort *v )
void glColor4bv( const GLbyte *v )
void glColor4dv( const GLdouble *v )
void glColor4fv( const GLfloat *v )
void glColor4iv( const GLint *v )
void glColor4sv( const GLshort *v )
void glColor4ubv( const GLubyte *v )
void glColor4uiv( const GLuint *v )
void glColor4usv( const GLushort *v )
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